For the best experience use full HD.

Sunday, March 29, 2015

Galaxy Survey Expedition One - Log Entry 1

It's good money, but I can't stand making the same trade run day after day after day any longer. I've always been a rinse and lather sort of guy who's always interpreted the repeat instruction as an encouragement to waste time. So it's always been lather and rinse for me, and then on to see what the reset of the day holds in store. Well, it's time to get on with the day. I've done my rinse, lather and repeat routine long enough. I didn't make enough cred to buy an Asp, but I did make enough to outfit my trusty Cobra Mark III as a proper exploration vessel with creds to spare. I'll buy the Asp when I return from uncharted space with millions upon millions worth of data. Attached to this entry is the ship load out I finally decided to use.



[caption id="attachment_4631" align="aligncenter" width="1000"]Exploration Cobra Mark III Exploration Cobra Mark III[/caption]

Leesti didn't have the power plant I wanted, so I had to make a quick side trip to Arexe where I could pickup the final modules. I decided to go with an A rated class 3 power plant suitable for a ship class just below my Cobra. As a friendly pilot pointed out to me not long ago, without weapons on her my Cobra power requirements are moderate, more in line with a smaller ship. And, the low base heat output and the fast thermal dissipation makes dropping a power plant class desirable for deep space survey missions where my biggest threat is dropping out of warp too close to a plasma monster. I also used lesser mass components wherever possible to increase my jump range. I almost got to 25 light years. You might think dropping the docking computer might have done it, but those things really don't have any mass. It's mostly software.



After all my provisions were aboard, I jumped for Martinez Platform in the Kaleo system 268.5 light years closer to blissful solitude than Arexe. As I left Janes Horizons in Arexe, I was treated to a stellar eclipse of sorts.



[caption id="attachment_4635" align="aligncenter" width="1000"]Leaving Janes Horizons Leaving Janes Horizons[/caption]

I tried not to think of it as an omen. Humans should have moved past that sort of thinking long ago. Still, it represented my frame of mind well. I would be on my own in the deep dark for a long, long time. That doesn't bother me you know. Crowds are highly overrated and often dangerous. I'd rather deal with a close trinary of white dwarfs than most of my own species. The white dwarfs can't help but be what they are and act as they do. It's all according to the laws of the universe. Humans broke with those laws long ago, defying them at every chance. It never seems to end well, but humans keep trying. I prefer to live in harmony with the universe. It's the respectful thing to do.



I reached Kaleo with incident. I topped off and repaired some damage I incurred during one of those dangerous crowd events on the way there. I had one last meal I wouldn't have to prepare myself. I'd have liked a hot shower too, but this far out showers are a luxury no one wants to afford. It's not that there isn't plenty of water in system. Kaleo-9 is a lovely Earth like world with many oceans. It's just there aren't that many traders willing to just haul water in systems as remote as Kaleo. No one wants to risk their life on a rinse, lather and repeat just so deep space surveyors can wash the suit stink off. I know I wouldn't.



Refreshed and ready to get the hell out of human space, I got back into my ship and programmed the fastest route possible to get beyond the halo of scum and piracy that throttles so-called civilized space. These are the murderous dregs who've preyed on their own kind so long they can't show their faces in colonized space, so survive on the fringes by forcibly ejecting guys like me from their cockpits. Did I mention I'm not taking any offensive weapons with me? These types are human in name only, and I wished no part of their depraved ways. I was determined to use my nearly 25 light year jump range to quickly reach a system that according to Universal Cartographics no one else had ever been too.



[caption id="attachment_4636" align="aligncenter" width="1000"]WREDGUIA OD-N B48-6 WREDGUIA OD-N B48-6[/caption]

That system was WREDGUIA OD-N B48-6 some 172 light years beyond Kaleo. It's a class M red dwarf with seven planets, only one of which was all that interesting. The closest planet to the star had a high metal content and will pay well enough if I can get the data back to UC. But this system was rich in one thing: contentment. A pilot can lean back in his chair and just enjoy the beauty that is our universe. The long distances between stars and planets are not lonely and empty. They are full of wonder. But most importantly, they are full of peace and quiet. A man can turn everything off, go into silent running, and until the heat alarms go off you can actually hear yourself think on what it all means.



[caption id="attachment_4637" align="aligncenter" width="1000"]WREDGUIA SJ-L B49-2 WREDGUIA SJ-L B49-2[/caption]

I currently sit dictating this log entry in WREDGUIA SJ-L B49-2, another indistinct red dwarf system with four planets and as many moons that no one has ever visited before. There is a nice class III gas giant with water based life in its atmosphere. One day I'd like to know what such life looks like, but venturing anywhere close to the atmosphere of one of those behemoth's is asking to give your auto repair unit a nervous breakdown. Perhaps one day we'll be able to venture into such places, but for know I'm content to sit in the peace and quiet of my cockpit and know the galaxy is full of life I don't have to interact with. One day I know humans will come to this system. They'll mine the asteroid belt and the lovely rings of WREDGUIA SJ-L B49-2 2. The silence will end then for at least awhile. But that day is not today. Today, I am the only human I need worry about. Life is good.



Fly careful.

Sunday, March 22, 2015

Cities: Skylines - The City Simulation You Wanted Two Years Ago

Here's a new game taking the world by storm. It's Cities: Skylines by Colossal Order and published by Paradox Interactive. This game got the green-light when SimCity: 2013  2014... whatever... pulled the bone-headed stunt of making it online only play. It didn't help that there were significant bugs in the simulation that could kill your city through no fault of your own, but this isn't a post about SimCity. This is a post about the game we all wanted instead of SimCity: 2013 2014... whatever. It'll go through setup options and give an introduction to the game play. Written as a text only post, that could get a bit dry, and you'd not really get an appreciation for what the game is actually like.



So here's how I'm going to do this. I started a city and took lots and lots of screen captures. I'm going to give this to you in a gallery with my comments on that particular game aspect in the screen cap's description. You can flip through and read each one, or you can choose an interesting picture and read just its comments. That should hopefully keep you from becoming too bored.



[gallery type="rectangular" size="medium" ids="4594,4593,4623,4592,4590,4591,4589,4588,4587,4586,4585,4617,4616,4615,4614,4613,4618,4612,4611,4610,4609,4608,4607,4606,4605,4604,4603,4602,4601,4600,4598,4584,4597,4596,4595,4583,4582,4581"]

Regardless of whether you flipped through every one or picked and chose which ones you wanted to read, I highly recommend this game for anyone into city simulations. With its open modding support, I see a great deal of fun in my future playing this one. And with the recent demise of Maxis for all intents and purposes, I personally feel we have its successor on hand. You can purchase Cities: Skylines directly from Paradox Interactive's web site, or you can get it through Steam for $29.99. That isn't cheap, and I doubt it'll be on sale any time soon, but if you are a city simulation aficionado I think I can guarantee you'll find Cities: Skylines worth every cent you pay for it.

Wednesday, March 18, 2015

The First Fifteen Lives of Harry August - A Book Review

[caption id="" align="alignright" width="267"]The First Fifteen Lives of Harry August by Claire North (ISBN: 0316399620 - ISBN13: 9780316399623) (ISBN: 0316399620 - ISBN13: 9780316399623)[/caption]


“The world is ending, as it always must. But the end of the world is getting faster.”




It is not easy to write a review about this book without spoilers, but I will give it a try. It is also difficult to tell you what this book is really about. I could tell you there is a man named Harry August, and for a thousand years there has always been a man named Harry August, and he is the same man, but not a thousand years old as we experience time. For Harry August life is a constantly repeating loop of birth and death that encompasses the 20th century, and once - for a short while - the start of the 21st century. He is always born in the same place. Providing accident, or worse, does not befall him he always dies of the same illness. Certain points of his life are always present. He always participates in World War II, as all English men his age must, though after his first few lives he knows enough to stay out of the worst of it. But in telling you that, I have not actually told you anything of what this book is about.



Telling you that, as I wrote previously, is difficult. It would frankly be easier to tell you what this book is not about, and from that you may get an inkling of what it is about. To that end, I will fill you in on what this book is not about, and we'll proceed from there.



The First Fifteen Lives of Harry August by Claire North is not about science. This is not a science fiction novel, though it does lean on some elements of that genre to make it work. The science discussed in this book is more metaphysical contemplation than research. Though technology figures prominently in the motivations of the antagonist, it is only a shell which gives a form to the metaphysical vehicle of the story. If one stops and critically thinks about what the antagonist is doing, it makes no sense from a scientific view. The Heisenberg Uncertainty Principle makes certain of that. Einstein's theories can't apply, as they give a nature to time and space to which this story does not adhere. To say more would be to give spoilers, and I really hate doing that, so I ask you to take my word. The technology is not only improbable, but impossible in that it would never do what the antagonist wants it to do. And time, from any practical cosmological foundation, is a one way street - at least for creatures of baryonic matter such as us. For that reason, this book can not be about science.



This book is not about revenge. It would be very easy to think it is, because Harry is bent on stopping a man who brutalizes him in the most heinous ways imaginable. But revenge, even long thought about and planned revenge, has an emotional motivation that is caustic in a way Harry's actions are not. Many things that Harry August does and has done to him during his fifteen lives could be seen as revenge, but they lack the caustic propellent that makes revenge so psychologically destructive to those who are consumed by it. Harry acts out of conviction rather than emotion. His feelings for others are outweighed by those convictions at practically every turn. No, Harry is not a man driven by revenge - even when he tries to ensure he always finds time commit that one murder in every life no matter what. (See, I told you it was hard to write this review without spoilers, but it's a very minor one so please forgive me.) To Harry, it is about justice, and sometimes justice can look a lot like revenge.



This book is not about religion. Period. Harry August is not Jesus resurrected or anything even remotely divine. There is no Jesus figure in this book, not even technology. However, the book most certainly does have something to say about religion, and if you are of a particular religious persuasion, any persuasion, you might not like what it has to say. Nevertheless, this book is most definitely not about religion, even if the antagonist constantly talks about God. Even if the nature of God and humankind's relationship to God is explored at great length, that does not mean this book is about religion. It simply is not. Get over it.



And lastly, The First Fifteen Lives of Harry August is NOT Groundhog Day; nor is it Blackout/All Clear by Connie Willis. Just because the trope is a life relived over and over doesn't mean Claire North's book is Edge of Tomorrow either. It is far more nuanced and intricate than that movie. It is far more real. Harry August's experiences are what make him Harry August, and that's important. He's not out to get his life back. That will happen one way or another anyway. He doesn't need to become something he's not. It's all about becoming what he needs to be whether he wants to or not.




“I know now that there is something dead inside me though I cannot remember exactly when it died.”




Nor is this book similar to Blackout/All Clear in anything except the most superficial coincidences. For one thing, not one character in Blackout/All Clear gets to do it all over again. Yes, there is knowledge of past and future in both stories, but the ramifications of that knowledge are treated in a wholly dissimilar manner. Claire North has told a story of her own making. This is a unique look at the time loop trope that focuses on one man, and what it means to be kalachakra, the ancient Sanskrit word these people use to refer to themselves. It delves into the depths of human nature, both good and bad, and arrives at its own conclusions.



What those conclusions are I can't really say. I hate this book because of that. It never once gave me a clue on how I was supposed to feel about anything - glorious or heinous. Hell, things were even black and white at times and I still don't know how I should feel about them, because there were reasons - good, understandable reasons - for why the characters acted as they did. At times I loved the antagonist, and hated the protagonist. A chapter later and my feelings completely flip-flopped. In the end, I had no choice but to accept Harry's summation of his relationship with the antagonist as the only consolation for being their emotional marionette.




"My enemy, my friend."




And that right there is perhaps the most accurate statement of what The First Fifteen Lives of Harry August is all about - maybe. There are a lot of other things to consider as well. I will certainly be thinking about this book for a long time to come. It's that good a book.




“What is the point of you?
The world is ending.
Now it's up to you.”


Sunday, March 15, 2015

Besiege - Initial Review and Video

As much as I am enjoying Elite: Dangerous (E:D,) there are times I just want to relax and laugh a little. If you've played E:D, you have to admit it can be a stressful experience. And when RL is already full of stress, even game stress can be unwanted. That's where I found myself this week. Normally at times like this I just build a few outrageous rockets in Kerbal Space Program (KSP) and see if they'll fly. But I wanted something new to puzzle out; something lighthearted yet still mentally challenging.



I'd read about Besiege by Spiderling Games back in January when it got into the Steam Greenlight program. As the developer's web site linked in the last sentence says,



Besiege is an upcoming physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets.


Like KSP, it has a physics engine so things like center of mass and Newtonian rules must be taken into account. Also like KSP, it has goals, but the game play is completely open-ended about how you accomplish those goals. It even has a sandbox mode so you can just go crazy if you want. Come to think about it, you can just go crazy on the missions as well, though if you go too crazy it might not count. More on that in a bit.



Well, are you interested yet? The game starts off simply enough. Once run, it presents you with a world globe main menu where each challenge is a different continent or orbital body. Currently there is only the continent of Ipsilon and the Sandbox orbital station from which to choose. The Sandbox is a place to build engines of destruction and then test them out on the various obstacles and constructs presented. There is a village, a few soldiers guarding a tower, a windmill, some sheep, a few land mines - you get the picture. Having a look around also gives you an idea of what the game in its current state can throw at you - so it's worth having a look around. or just go right into the challenges if that's your style. :)



[gallery columns="2" size="medium" ids="4535,4534"]

Selecting the continent of Ipsilon takes you to the level selection screen. There are 15 levels in Ipsilon. You can select them in any order, but I recommend you start at one and work your way up. It seems to me that they are a tutorial system; one you can play. It starts out with a very basic task and moves up from there. As tutorials go, it is one of the more fun times I've had. If there is a weak point in Spiderling Games' strategy, it is that the tutorial became so much fun I didn't want to move on to the next level. ;) So here is how they presented the tutorial.



[gallery type="slideshow" size="large" ids="4539,4538,4537,4536"]

Once these transparent overlays are complete, they minimize to a small box with a question mark on it so you can reference they various instructions later if need be. But it really is just a matter of selecting a part and putting it on an attachment point. If you've played any KSP at all, or even just watched it played, you'll know exactly what this is like. I quickly put together a simple engine to destroy the house. It's a straight forward affair, and I mean that literally. Here is a quick GIF of the final result.



[caption id="attachment_4544" align="aligncenter" width="640"]Besiege First Destruction Besiege First Destruction[/caption]

I have played the first six levels. Below this paragraph is a video showing how much fun I had on level five - not that I didn't enjoy the other levels. I did. But my death-mobile on level five was just... well, watch the video and you'll know. It's a game play video, but not like you think. I'm not laboriously building my death-mobile and droning on about how great an engineer I am. It's far more fun than that, and I'd do the game a great injustice if that's all I offered you. What I offer instead is the result... and the result... and the result. You'll know what I mean. But do yourself a favor: watch it full size and turn the volume up. :P



[youtube https://www.youtube.com/watch?v=NVer7aCZ3QA?rel=0&w=640&h=360]



Besiege is available directly from Spiderling Games' web site or in the Steam store for $6.99. I've had way more fun than that I can assure you. It is available for Windows, OS X and Linux systems. Score! It is an Alpha release, so the game will constantly evolve, and it may have some bugs though I found none. The alpha build is remarkably stable - but again, that may change from time to time. I did find some of the objects over reacted in extreme situations, but that was really more like poor engineering on my part than a bug in the code. You can push a physics model too far you know. >:D



And just for those who are keeping track, I did play three hours of E:D yesterday after I completed the video. Here is my standing to date, and I've went ahead and put an Advanced Discovery Scanner in my Cobra Mark III. You know, just so I can play around with it. 8-)



[gallery columns="2" size="medium" ids="4558,4557"]

Sunday, March 8, 2015

Happy Dilemmas

It occurred to me that those of you who read this blog but haven't played Elite: Dangerous might not know what it's really like - and therefore why I spend so much time (relatively speaking) playing it. So I decided to make a little video while coming into Lave on one on my latest rare cargo runs. In the video, I've used annotations to describe what I am doing and why. It's my hope this will give you an idea how playing this game is the next best thing to being there. Just remember this as you watch: the video is compressed and therefore there are compromises in graphical quality. The game itself makes no compromise in graphical quality. It is 60 frames per second gorgeous without the banding and other compression artifacts you sometimes see in this video. Also, if you already play Elite: Dangerous this video will do you little good unless you are a complete rookie. Nevertheless, enjoy!



[youtube https://www.youtube.com/watch?v=-ADCrYvsfO8?rel=0&w=420&h=315]



As for myself, I've been a bit busy IRL and didn't make the progress I'd have liked toward purchase of my exploration ASP. I'd hoped to show you the new ship today, but alas it will be next week before I have enough credits to safely purchase the ship. What I mean by that is you should not purchase a ship the moment you barely have enough credits to do so. That will get you the ship, but it will be the most basic, least capable ship for that model. If you are planning on doing anything even remotely dangerous, as innocuous as flying outside corporate or democratic space (the safest of areas for those of my reads who don't play Elite: Dangerous) even, you will want more than the basic modules. If you cannot out fight or out run even the lowliest of pirates, you have no business spending your hard-earned cash. Delayed gratification can be difficult, but it is the most rewarding sort.



Also, something came up which has me rethinking the ASP - namely how long it will really take to get one and what I'll get for the wait. What I mean is I currently have a very capable ship. My Cobra Mark III has 3.5 million credits worth of system upgrades already. It has an unloaded jump range of over 20 light years and it would not take long to convert it back into being an exploration ship. And... I've underestimated the cost of a well outfitted ASP by a goodly sum. I recently started using E:D Shipyard to run the statistics on different load outs, and have discovered my "perfect" exploration ship will cost more than 17 million credits; not the 10 million credits I'd assumed. Here, see for yourself.



[gallery size="medium" ids="4520,4521,4522"]

On the left is my projected load out and the cost for the Asp. I get a 10 light year increase in jump distance, but it is like resetting me at the beginning as I'll need a further 10 million credits PLUS insurance and financial padding. So my net worth is currently sufficient to purchase an Asp. But as I said, I need to think about whether I want to delay my gratification long enough to purchase it and the modules I want for deep space exploration. As the alternative, I am toying with the idea of keeping the Cobra Mark III, as it is fairly well outfitted at this point. I recently upgraded the Frame Shift Drive to an A rated drive, and good gods does that make the trip between Lave and Fujin go quickly. Fully loaded I have just under a 20 light year jump range as it is currently outfitted. If I drop the weapons as with the Asp, and downgrade non-exploratory modules to least mass D rated components, I'd have enough credits to purchase a Class 4 A rated Fuel Scoop, a Class 4 D rated Auto Field-maintenance Unit, the Advanced Discovery Scanner and the Detailed Surface Scanner. If I do these things, I will have a 25 light year jump range fully fueled. You can see all this in the third image above. That's only 6 light years less than the Asp but the ship itself is smaller and faster. But this is a happy quandary and mostly depends on how long I want to run the same route over and over.



And speaking of that route, after I'd installed the A rated Frame Shift Drive, my fastest route took me to a system I'd never visited before. There I found my newest most favorite station name: Bacon City! Bacon, Bacon, Bacon, Bacon, BACON! I can't help but think they should create a new rare trading item and call it the Bacon City Cheeseburger. You can see my approach to Bacon City as the featured image underlying this post. And speaking of underlying the post, you may have noticed I changed my layout some... okay, a lot. The old layout was looking a little old around the edges and I wanted something fresher. Let me know what you think. Now back to the current happy dilemma.



If I were more impulsive, I'd have already reconfigured my Cobra as above. That would leave my more cautious nature alarmed at the cash depletion it would cause. I might not have enough left to cover the estimated 359,209 CR insurance cost. I'd also like to be able to cover it at least twice. So there is without a doubt one more Lave to Fujin and back runs in my future. And they way my time has gone lately, that may take me most of the week to come. So I have time to think about the ship reconfiguration versus more grind. I'll let you know what I decide next post. Until then, I leave you with my customary ranking update. Other than the bank balance, there isn't much change from last week - though I did get one hell of a sweet sale of some Leestian Evil Juice which popped my highest single transaction up another notch. :)



[gallery columns="2" size="medium" ids="4523,4524"]

Fly careful.

Monday, March 2, 2015

In Memoriam

On Friday, February 27, 2015 Leonard Nimoy left us. As his most well known character would no doubt remind us, he did live long and prospered. I've not posted anything much about his passing, only this last bit of wisdom he left us on his Twitter feed. It was the last thing he ever shared with us, his fans. I think it was a true gift; well in keeping with the insightful, gentle soul of the man. There are many things I could say about how he affected my life, but I am no different than the thousands of others who have already done so. There is enough grief in the world already. I don't wish to add to it. Just take his last public words to heart, and preserve your perfect moments when they come. This is part of what drives me to write. It's what keeps me in contact with old and dear friends far away. It's what makes me miss terribly the ones who are gone. There are far too many of them already. We will miss Leonard Nimoy, but so long as we remember he will never be completely gone. #LLAP



https://twitter.com/TheRealNimoy/status/569762773204217857

(Edited March 7, 2015 to add personal thoughts.)

Sunday, March 1, 2015

Stepping Up My Game

I can be a real ass at times. Say or write the wrong thing and I'm the biggest troll on my comment threads. I'm not going to bother making excuses. All I'll say is I know it and I work on it and sometimes I fail. This happened about a month ago, and I've regretted the exchange ever since. I treated a long time gaming associate badly and there was no excuse for it. He was only trying to be helpful and I pretty much shut him down. Jester, please accept this blog post as some sort of inadequate apology.



Here is Jester's comment from Lots of Elite:Dangerous.



I don’t mean to make you feel bad, but you really need to step up your game some. Start a rare trade route immediately. Here’s a starter trade route I offer to newer E:D players:

http://eliteraretrader.co.uk/?route=51,62,52,72,23,30,1,31,84,6&name=Babby%27s%20First%20Rares

Start in Lave, pick up the item listed in each system, and once you get to Fujin, sell. Then pick up the items around Fujin, once you’re done in Altair head back to Lave, and sell in the station where the item text is green. You can do ship upgrades in either Altair or Leesti (both are high-tech).

With your Cobra, you will at least double your credit balance on your first trip and no I’m not kidding. Good luck and fly safe!


Read the whole thread if you want proof of my being an ass, but it really isn't worth reading. Only the comment above is worth your time. And to prove it, I decided to test Jester's assertion I would easily double my money flying the route. So I relocated to Fujin and ran it. I documented every step along the way. Here is how that test went.



This route has two parts. There are two groups of systems on either end in which you can purchase rares. Each system within a group is fairly close to the others. The longest jump in both groups is 37 light years. The shortest is five light years. You visit each system in one group, buying all the rare goods you can and nothing else. When your cargo hold is full of rare goods, you fly to the first system of the other group, a distance of up to 171 light years . Unlike standard commodities, the value of rare goods increase the further from their origin you sell them. That is why the two groups are so far apart.



[gallery link="file" size="medium" columns="4" ids="4449,4448,4445,4444,4443,4442,4441"]

As I said above, I started in Fujin and bought Fujin Tea. Then I moved to 39 Tauri and bought Tauri Chimes, then on to George Pantazis to buy Pantaa Prayer Sticks and finally to Zeessze to purchase Zeessze Ant Grub Glue. By that time my cargo hold was full, so I set course for Lave. My Cobra Mark III might not have the longest jump range in the galaxy, but it can cover the distance between Zeessze and Lave without refueling. A little over two dozen jumps later I was in Lave. I'd actually traveled through enough new systems that selling the data more than paid for my fuel. Once I'd sold my data, I sold my rare goods. But on this end of the route, to get maximum profit you actually need to sell in Orrere as well as Lave, as it is further from Fujin and 39 Tauri than Lave is. So I left Lave and sold the remainder of my goods in Orrere. Here is the visual record of my profits.



[gallery link="file" columns="4" size="medium" ids="4464,4463,4462,4461,4460,4459,4458,4457,4456,4455,4454,4453,4452,4451"]

As you can see I ran into a little trouble in Orrere. I did not check the type of governments in each system, and discovered that Orrere is an anarchy system. So is Uszaa. If you do not wish to jeopardize such valuable cargo, you can simply leave Orrere and Uszaa out of the route. Revisit the other three systems in the Lave group until your cargo hold is full. It takes more time, but it has less risk. It's your choice. You are warned.



As you can see, this trip made me nearly 600,000 credits. I have left the original date and time stamped titles on the screen captures so you can see how long it took me in real time. Do not count the very first screen cap of me coming into Futen Spaceport. That was two nights before as I was positioning in preparation for collecting this data. I came into Porta in the 39 Tauri system on February 25th at 03:59 hours E:D standard time. I sold my Pantaa Prayer sticks on February 25th at 04:54 hours. I then logged for the night and took it up again on February 26th around 02:30 hours. The interdictions took valuable time off the clock, and cost me some profit, but it is quite proper to say I earned half a million credits for one hour of hard work. That's worth restating: 500,000 credits an hour. OMG Jester, now I know what you meant by needing to step it up.



As I mentioned above, I logged at Lave on February 25th and took up the data collection again the next day. I got out of Orrere without further incident and continued to fill my hold with rare goods from Lave, Diso and Leesti. I took Uszaa and Orrere out of the route as my time focus is trade, not combat. Here is the visual data from the second half of the trade route.



[gallery columns="4" link="file" size="medium" ids="4482,4483,4484,4481,4480,4479,4478,4477,4476,4475,4474,4473,4472,4471,4470,4469,4468,4466"]

The total time it took me to complete the second leg of the trade route from the point were I sold the remainder of my first leg goods in Orrere until I sold all of the Lave group goods in Fujin was 71 minutes. The gross profit I made from the Lave group rare commodities was 573,161 credits; once again easily equating to 500,000 credits and hour. For the total run that took just over two hours to complete, my net profit as derived from the Balance listed on my Status page was 1,198,451 credits - easily doubling my credit balance as Jester said it would. What else is there to say. I may be an ass, but I won't cut off my nose to spite my face. Rare commodity trading is easily the easiest, and perhaps quickest, way to make credits in Elite: Dangerous. Now, to be fair to myself I did know this from my days of playing Elite as a younger man. It had always been my intention to engage in rare trading, but I hadn't gotten around to doing the research necessary. Then Jester dropped this into my lap. I may be stupid enough to troll an innocent opening statement, but where money's involved I'll take any gift given. Thank you Jester. I'll be getting that exploration ASP a lot faster thanks to you.



And as with all these posts, I leave you with my current standing taken just before I began this report.



[gallery columns="2" size="medium" link="file" ids="4487,4486"]

Fly careful.