During the Battle of the Eastern Solomons on 25 August 1942, Mutsuki was sunk in an attack by USAAF B-17 Flying Fortress bombers while assisting the damaged transport Kinryu Maru, 40 miles (64 km) northeast of Santa Isabel island. Mutsuki took a direct bomb hit in her engineering section, killing 41 crewmen and injuring 11 more.
In World of Warships terms, that was a single citadel penetration. It not only confirms to me the citadel mechanic in the game is justified, but I will never look at bombers in World of Warships the same way again.
After 47 battles in the Minekaze class destroyer with a victory standing of 55%, I finally earned enough experience to purchase and fully upgrade a Mutsuki class destroyer. She is not quite as fast as the Minekaze (3.7 knots slower,) and has a slower torpedo reload time (see below,) but her guns in their final configuration are better and she has slightly more hit points. With the Faster Rudder Shift upgrade she also has a blinding fast 1.7 second rudder shift time. She also has considerably better anti-aircraft guns in the final fitting as well. This is the first destroyer I've played where the AA range exceeds the aircraft detection range. This makes it a requirement to turn off AA if you don't want to give away 1.9 kilometers of stealth.
|Mutsuki Class Destroyer Stats|
|Mutsuki Mod 1 Torpedoes|
|Mutsuki Mod 2 Torpedoes|
Now about those upgrades. You don't need to upgrade everything to make the Mutsuki a ship sinking machine. Just purchase the B hull and the Mod 2 torpedoes and you're in business. You'll get a nice hit point upgrade, but more importantly your torpedoes gain four kilometers range at the sacrifice of a little speed. That is four kilometers where you are completely undetectable by ships, and even cruiser based aircraft so long as you stay beyond 6.6 kilometers (3.5 kilometer patrol distance of the aircraft and 3.1 kilometer spotting distance for your Mutsuki.) Rest assured, I have already but the undetected launch to good use. ;)
Now, about those dual triple launchers and why I find them superior to the triple dual launchers of the Minekaze class destroyers. It is primarily for two reasons. They are speed of use (not reload, that is much worse) and dispersion.
The speed of use is the minor reason. With the Minekaze, it takes a second or two longer to fire all torpedoes at a single ship as you have to aim each launcher independently and one at a time. With two launchers it takes two-thirds the time. That's one-third less time in tunnel vision mode. Situational awareness is a life and death skill for a destroyer captain and that is aided by only having two launchers. Because after all, you still have to aim torpedoes.
The second and primary reason I prefer the new configuration is because the dispersion is easier to plan. Perhaps it is a personal preference, but I find it easier to overlap two triple launchers than three dual launchers. And in higher tier games, that's a big benefit. Like many other players, I've found in higher tier games only the narrow spread really works. The wide spread is too easy for more maneuverable higher tier ships to avoid. So it comes down to good aim and surprise. The four kilometer launch buffers aids surprise. Good aim is aided by triple torpedoes slightly overlapped. You can either go for four center line torpedoes with two outside in case of a speed change, or two center line torpedoes and four to account for speed change-ups. If I'm not being very clear, have a look at this How to Hit with Your Torpedoes guide put on the forums by MinorMorris, complete with diagrams on how to position your spreads. His example uses three dual torpedo spreads like the Minekaze has, but the principles are identical.
There is one more thing some people will not like about the Mutsuki class destroyer. The torpedo reload time is about 60 seconds, even with relevant upgrades and captain skills. It forces me to plan my attacks more carefully. I can't just spam torpedoes any longer. That's not a bad requirement, it's just a different one. I find myself strategizing more. It's making me a more thoughtful destroyer captain. Do you find it's done the same thing for you, are do you miss the torpedo reload time of the Minekaze? Let everyone know in the comments. And until we meet on the sea, safe sailing.