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Monday, June 30, 2014

June Debrief

It is the last day of June 2014. I know, tell you something you don't know. Well how about this. During the month of June, not counting yesterday and today, I played the following games according to Raptr.

[caption id="attachment_3131" align="aligncenter" width="1254"]Game Play June 2014 Game Play June 2014[/caption]

No shock here, the big winner was Landmark with a total of over 34 hours of game play. To some degree that's a newness rating. You can see my first two full weeks playing has lots of hours dedicated to it. It's an engaging game and nurtures the need to create a place for oneself in a virtual world. If I had to compare it to another online endeavor, I'd have to say Second Life comes to mind. However, the similarities are pretty shallow. The only thing that makes me want to compare the two is the fact they are both "island" based and there is absolutely no PvE or PvP in the game - yet. Once they add combat (coming next month!) the similarities will likely fall away. Right now it is a game of total relaxation. There is no stress involved when playing, and the is what would keep me coming back. There will be days when more stress is NOT in the cards.

A distant second for the month was Civilization V. The impromptu long weekend in the land of low-speed metered Internet service is to blame for that. Of all the games I play, Civilization V truly has withstood the test of time. It may only get replaced as my de facto no-internet-required go-to game when Civilization: Beyond Earth releases December 31, 2014. Unfortunately I won't be playing it during the release week. Me and millions of others will be on vacation. I mean, what company even thinks a New Years Eve release date is a good pick? Come on Firaxis, you can do better than that. :/

Just behind Civilization V is Assassin's Creed IV: Black Flag. With Assassin's Creed V: Unity coming October 28th, I find myself feeling under some pressure to complete Black Flag. I've got four months, but they are summer months and the time I'm able to commit to gaming has already taken a hit. Of course, I could just race through the missions and hit that 100% completion mark and call it good. But is that really fun? I don't think that's fun. If nothing else, I like to get my money's worth. But what's more, I like to submerge myself in the game (no pun intended.) Immersion makes me happy, and when I'm playing I really get into the scenery, the music and the entire ambiance of being a pirate assassin. That's how you get your money's worth. In that regard, I had an interesting pondering about Unity. I doubt it was very easy to make Havana look exactly how Havana looked in 1715. Therefore I doubt the representation is accurate. Perhaps I'm wrong, but that's always the way I've felt about it. It doesn't hinder my enjoyment, it's just a level of immersion I can't take. But with Unity being set in French Revolution Paris, Ubisoft has an excellent opportunity to make the Paris of that time come alive. There are many very good maps of Paris at that time, and wouldn't it be incredible to walk into Notre Dame and see it exactly as it was then? I get goosebumps just thinking about it. That would really make be feel I got my money's worth! <3

And speaking of money's worth, the next game I tried - my only weakness when it came to the Steam Summer Sale - was Endless Space. The game is okay. I'd give it three stars out of five. It is not Reach for the Stars or even Imperium Galactum. You won't miss anything if you skip it, but at a bit over $8 for the game and it's one DLC release, I don't feel like I got ripped off. Now, if I'd paid $20, I'd have a different tune to sing. But on sale it was a pleasant diversion for a few hours.

Also on getting my money's worth, should I devote more time to The Elder Scrolls Online? It's not that I don't enjoy it. I really do. But I got totally wrapped up in Landmark, and it took a big chunk out of my TESO play time. I almost feel like I'm not getting my money's worth - and it's my own damn fault. So does the fact a game is subscription base cause some folks to second guess summer involvement when there are other games to play and limited time to do it? I believe that might be the single strongest negative to the subscription model. I know players who won't touch a subscription game because they have no idea how much gaming time they'll get from week to week. They're not keen on not getting their money's worth, just as I'm wondering if I should boost my time commitment to get mine. For the more casual player, or someone who has several games she wants to play, having to dole out moula every month when one can't (for whatever reason) play is a bitter pill. You know, if they had a lifetime subscription, and it wasn't outrageously priced, that might help. I know I'd consider it. :)

That's it for the June Debrief. I spent practically 59 hours playing games. That doesn't really compare to some gamers I follow, but I'm satisfied with it. July looks like I'll have a bit more time to play. I've got more of that dental work to be done and I know there will be at least two long weekends where I won't be able to work or feel like doing much else. Playing more AC4 or TESO might be just the thing to take my mind off the pain. ;)



1 comment:

  1. […] week in my June debrief, I mentioned Civilization: Beyond Earth had a release date listed of December 31, 2014. I lamented the fact that was a dumb date, as everyone would be on vacation. I chided Firaxis to do […]


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