[caption id="attachment_2532" align="aligncenter" width="800"] Freelancer Stats[/caption]
It looks like they did indeed give the Freelancer some love. Previous possible weapons classes were 2,3 and 5 last time I looked. They are now 3, 4 and 5; seems the Freelancer got more teeth. I don't see any other revisions in the stats. I'm really going to have to buckle down and start learning what all the various modules do. The development team has enough of them detailed now to make that worthwhile. Then when they conduct a rebalance as they did here, I'll have a better idea of what it's done to the ships in which I'm interested.
One of the reasons I got the Freelancer was because it has its own jump engine. Most larger ships do. And that begs the question, why don't the Banu Merchantman and the RSI Orion come with jump engines? I suppose by the "none equipped" tag one can infer the captain can have a jump engine installed. I wonder how much that's going to cost, both in terms of UEC and upgrade slots? Yes, I definitely need to start studying all these modules.
There is one thing I'd love for RSI to do on the ship spec page. They need to clarify the sentence at the top. The one that states,
DISCLAIMER: These are our current specifications on paper. Some of this is likely to change during the 3D design and game balancing process over the next 24 months. Despite this, they should give a good indication of the relative features and abilities of the ships in the Star Citizen universe.
With everything else saying Star Citizen is on track for a first quarter 2015 release, seeing "over the next 24 months" is a little alarming. Now, I know that first quarter 2015 date is for Squadron 42 chapters. That's the single player version of Star Citizen. The persistent universe multi-player version won't be available until the second half of 2015 earliest, and that's beta not final launch. Final launch for the persistent universe isn't anticipated until 2016. The Star Citizen Wiki tries to keep track of all the twists and turns the release schedule has. It's a bit tricky since we are dealing with a standalone as well as persistent universe type of game. You can read all the details on the anticipated release schedule, with supporting statements from RSI, here.
The last bit of good news, which rolled in as I typed this post, is that we can expect the roll out of the dog fight module beginning the end of this month! You can read the announcement here. Initially all supporters will be able to fly against the AI. They will stage supporters into the player versus player arena by Citizen Number. Those that contributed first get to play first. That's fair. Still, I can't wait!