You see, it's tough getting into Goonwaffe unless you have someone to vouch for you. Vouchers put their membership in that storied corporation on the line by promising you'll be good, but it's the fastest way into Goonwaffe. With out a voucher, you have to provide the required security deposit as outlined on goonfleet.net. "Most applications will require some form of security deposit, as calculated by the risk of your account being a spy," the web site says. A one day old capsuleer equals a very high risk of being a spy. Anyone will agree with that. Your deposit must have been very high indeed. I am glad you were able to get that much ISK together after only a day. Of course, you could have been given a bye on the deposit. That would surely happen if they already knew you. But that brings into question whether you are actually a new player or not, doesn't it? Still, I could be wrong about all these requirements. The website with the recruitment information is a bit dated. It still talks about the Fountain War as if it is current news. Other than that though, I've no reason to believe Goonswarm recruiting policies have changed. Sorry TAGN, your story is heart warming, but in no way does it reflect the reality of what happens to most new players. Goonswarm takes care of their own very well, but that's as far as it goes. And they may be the largest player alliance in the game, but thay are far from a majority of players.
Following this post, SynCaine over on Hardcore Casual posted a piece extolling the EVE Online MMO model. He used the combat report from TAGN as evidence that CCP has broken the code on facilitating meaningful game play on day one of a capsuleer's life. He wrote,
"EVE does a good job here because the mechanics don’t punish the new player OR the group he joins when they bring him along. In fact, ‘bring him along’ is actually understating the situation, because he isn’t just allowed to come along and view what is happening, he is able to meaningfully contribute."
In general, I do not disagree with this statement. EVE Online does allow for it to happen. What I do question is how often it happens. How many happy circumstances must fall into place for a new bro to have the opportunity Jelly Knight had? When I started playing EVE Online over six years ago, I knew no one. I had zero chance of being the lucky new bro who got to see a Titan on his second day in EVE Online. That's what happens to the vast majority of new EVE Online players. Sure, EVE Online allows new bros to contribute on day one, but most times that contribution is in the form of being a target for some other more experienced player to blow up.
That, SynCaine, is why the MMO industry is not wholeheartedly adopting CCP's methodology. The very loose structure in EVE Online, fondly called sandbox, may allow for lucky capsuleers to have wonderful experiences under the guiding auspices of Goonfleet, but more often it allows for can flipping, ganking, scamming and the myriad of other woes that plague new players. It's a real stretch to hold up such a rare event as Jelly Knight's story and claim it's what EVE Online is really like for new players. Most new players just don't know the right people. Go look again at Jelly Knight's character information on TAGN's post. He wasn't even 24 hours old when he made it into Goonwaffe. Goonwaffe's own recruitment page says it'll take at least 24 hours to get a response back on applications. That just cements the fact Jelly Knight had a sponsor. He was fast tracked. Would Goonwaffe be willing to sponsor ALL new players so efficaciously? I thought not.
Actually, the argument TAGN and SynCaine (SynCaine more than TAGN) seem to be making is an anecdotal fallacy. You can read about logical fallacies here. Here's what an anecdotal fallacy is,
It's often much easier for people to believe someone's testimony as opposed to understanding complex data and variation across a continuum. Quantitative scientific measures are almost always more accurate than personal perceptions and experiences, but our inclination is to believe that which is tangible to us, and/or the word of someone we trust over a more 'abstract' statistical reality.
The problem is, CCP won't discuss the 'abstract' statistical reality. They haven't released specific subscription numbers for years; since it quit showing EVE Online in a glowing light. That aside, I think we all need to understand the Jelly Knight story is a good one to be sure, one I thoroughly enjoyed reading about, but is at best anecdotal and of little use in determining if the EVE Online sandbox model is truly revolutionary or not. The model has many shortcomings to go with its strengths. One of those shortcomings is that it is very, very hard for the un-sponsored to make their way in New Eden. They often become solo players. Then many of them give up and go play something else.
This leads into a corollary concern. Many of us who are lone wolves by nature, who only really enjoy small group or solo activities, are concerned that we will be left behind in the new vision for EVE Online CCP espoused during Fanfest. Such a concern, if warranted, would impact new bros hardest I believe. TurAmarth over on A Carbon Based Life has an open letter to CCP about this issue. He asks,
“Does CCP plan on solo, casual and small gang gameplay having a place, IE being involved, in this new vision?”
Ripard Teg had an answer to this question when Tur asked him it on Jester's Trek. You can read what Ripard had to say about it on Tur's blog. The gist of Ripard's answer (IMO) is, "don't worry, they'll throw you a bone or two." What he literally said was,
"Players that are in corps and alliances stay subscribed more, play more, and generate more content for other players than solo players."
That 's a company line for sure. What is becoming obvious to me, is CCP is completely fixated on this large-group player generated content shtick. Their answer to the anecdotal fallacy noted above is to force the 'abstract' statistical reality to conform to the reality they want. That's a reality where all new players are immediately thrust into large player corporations regardless of what the person behind the account wants. That's not "evil" or "bad." I think the worst you could say about it is it's unrealistic, possibly even fallacious, to believe CCP can force players to play the way CCP wants. But in the same breath, I have to say it might not be that at all. I see another side to the coin.
I left a comment for Tur about Ripard's answer. It's a mini post in it's own right. If you're interested in it, you can read it there. There is one thing I would like to pull out of that comment though and expound upon. It's this comment left on my post "Back to Basics" from my friend in FA, part of the CFC. As you read it, ask yourself how many "solo" type characters he has, and how many big alliance characters.
"I have played and enjoy playing as part of a corp and an alliance. My alts however, have their own corp, and do just exactly what you’re talking about. The simple joy of killing rocks…I like it when an asteroid belt goes “poof” and space becomes empty with all those nice rocks in my cargo hold. :-)
Mabrick, you know the quiet little back corner of space where I hang out. A few friends of mine from earlier EVE days have joined me for a while to simply relax and recharge their batteries before returning to other pursuits. It’s a nice life….."
Now add to that comment the fact Ripard himself has admitted to having a small army of alts supporting his other EVE Online habits. I think we can all agree it's common for many serious large-group players to do this. And these toons are, I think, by and large "solo" type characters. They are certainly small group oriented as attested above, if for no other reason than players of large-group main characters don't want their alts' identities discovered. Realizing that makes me wonder how many of the "solo" players in New Eden are just alts of large-group players. It's certainly possible they are a majority of the solo type game play. That's the other side of the coin.
Regardless of this realization, it's still wrong-headed for CCP to think they can change anyone's game play preference. I know they'll never change mine. So what DO we make of all this large-group-player-created-content aspiration from CCP? Nothing. It isn't a real issue. We've all known for years how broken POS mechanics are. We've known how broken sov mechanics are. We've known how broken industry is. We've known it would take ripping the guts out of the current EVE Online code to fix all that. CCP's solution is to start ripping, and create a new type of game play, the very large-scale-group game play, while they're at it. They are only giving us what we've asked for - large group and small group players alike - while adding a new game play content. Is that so bad? They aren't making the game I like to play any worse, and are actually improving some aspects of it. I'm not really concerned about CCPs direction as far as that goes.
So yeah, I sort of switched subjects in mid-stream on y'all. Sorry. Let me stitch it back together a bit. I don't think CCP's large-group initiative is a problem in most aspects. I do think CCP needs to work harder at new bro integration into this game, and believing the large-group initiative will solve the issue isn't it. It will not solve the issue, and anecdotal stories are not evidence it will. Frankly, the only thing that will work is allowing new bros to find their way in New Eden without the threat other players pose to them. I know many disagree with that assessment, but it will work. I know it will work because that is precisely what the rest of the MMO developer community does. When you get past the EVE Online anecdotal new bro stories, it is easy to see it's not the MMO developer community who needs to learn a thing or two about new player retention. It's CCP.
 Edit 5/9/14 @ 12:10 PDT - Goonfleet.net is a scam. That's why I say it's dated. It's part of my point and a troll. If you are a goon, get over it. If you are not, don't submit anything to that web site.
 Edit 5/9/14 @ 13:00 PDT - Comments suspended on this post.