And speaking of that Kronos, there was some discussion over just how it should be fit. At the beginning of the month, I posted a fit for a Kronos that is substantially cheaper than other Marauder level IV mission boats. There was a bit of discussion about the fit - as always. The first comment I got said,
"You "waste" time getting in range with blasters imho."Then there were the standard discussion about rails having better falloff then blasters. Blasters are too short range, and so on and so forth. This debate has been on my mind ever since because it doesn't apply to Marauders. It's small ship thinking. It may apply to standard battleships depending on your fitting skills, but it certainly does not apply to Marauders folks. Have you actually flown a blaster Kronos?
That last question is the point of this post. I re-fit my Kronos shortly after that December 2nd post in order to prove blasters are better than rails for level IV security missions. I dropped the 1600mm plate which was for added security as I was in a war decced alliance at the time, added another Magnetic Field Stabilizer II, swapped out my Nano Pump rigs for Capacitor Control Circuit II rigs so I could add two Tracking Computer IIs with Optimal Range scripts. I had to buy a True Sansha Large Armor Repairer to make up the loss of the Nano Pump rigs. BUT, I kept my Heavy Neutron Blaster Cannon IIs. The re-fit increased the cost another 250 mISK, but after my first mission I knew I'd never think about rails again. Here's the fit.
[Kronos, Bastion Lvl IVs w/ tracking enhance]
4x Neutron Blaster Cannon II (Null L)
Bastion Module I
2x Salvager II
Heavy Nosferatu II
Large Micro Jump Drive
2x Tracking Computer II (Optimal Range Script)
Cap Recharger II
True Sansha Large Armor Repairer
2x Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
2x Magnetic Field Stabilizer II
Damage Control II
2x Large Capacitor Control Circuit II
5x Hammerhead II
15x Warrior I
If you're a fan of rail guns and that video doesn't change your mind, you're just being obstinate. To summarize:
- Tracking can hit anything except frigates that are within 15 km.
- Substantial damage for Void ammo out to 25 km.
- Void ammo is devastating at close range.
- Null ammo fall-off range out to 67 km and that encompasses all rat orbit distances.
- Effective DPS goes more than 20 km past fall-off.
- The Micro Jump Drive gives you great tactical mobility and is not stopped by warp disruption.
- Null ammo can take out frigates and missile batteries out to max targeting range, which is more than 100 km.
Blasters are superior when they can do everything they do as well as everything rail guns do; 'nuf said.