"LOOK OUT! Here comes the planet! Ahhhhhhhhhhhhhhhhhhhh."That's pretty pathetic isn't it? It's certainly not what I think of when I see a Stiletto streak across my cockpit screen. In fact, no EVE Online ship - regardless of modules, rigs, implants or training - could catch a Saturn V rocket let alone the fastest craft built by man to date, the Voyager 1. Think about that. No ship you've ever seen in EVE Online could catch Voyager 1 - or Voyager 2 or any other spacecraft that's managed to leave Earth orbit. The only chance of catching Voyager 1 would be when it eventually falls back into the solar system. Really? Is that a lore type issue? It certainly is a logical issue in my mind.
So what does this mean in the sandbox that is EVE Online? Not a damn thing really. But perhaps CCP could add a couple zeros behind those base speed entries in the database and on screen. It would not change a single game dynamic as all speeds remain the same relative to one another, but it would correct this... weirdness. It would also speed EVE Online up, which is something for which even devs have wished. The Claw's base speed would then become 106,254 MPH; just enough to allow it to go interstellar.
So no epiphanies on this first day of lone wolf industrialist freedom. Just something sort of "huh" to think about.