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Monday, December 2, 2013

An Alternative to Jester's L4 Paladin

Last Wednesday Jester posted his version of a L4 Mission Paladin. Since the first days of Rubicon, I too have been running L4s in a marauder. And though Jester's Paladin is a beauty, with a very appropriate name for such a ship, I can't fly Paladins.

What I can fly is a Kronos. Just before Rubicon's release, I did a couple posts on how the new Bastion module would make L4s pretty easy. Since Rubicon, I have run many L4s including Worlds Collide - Blood Raider/Angel Cartel. I didn't even break a sweat on any of them.

The ship I finally settled on was not the fit I showed in my Rubicon pieces. I'd never waste valuable loot space in my cargo hold with silly cap boosters. They were only necessary on the test ship so show what was needed to keep two large armor repairers running. They are not necessary with the new Bastion Module. Here's the fit I'm using.

[Kronos, Bastion Lvl IVs]
4x Neutron Blaster Cannon II (Void L)
Bastion Module I
2x Salvager II
Small Tractor Beam II

Large Micro Jump Drive
3x Cap Recharger II

1600mm Reinforced Steel Plates II
Large Armor Repairer II
2x Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Magnetic Field Stabilizer II
Damage Control II

2x Large Auxiliary Nano Pump I

5x Hammerhead II
15x Warrior I

[Statistics - Mabrick]
Effective HP: 146,355 (Eve: 133,268)
Tank Ability: 1,345.55 DPS
Damage Profile - <Omni-Damage> (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 37.60%, Ex: 68.80%, Ki: 71.92%, Th: 56.32%
Armor Resists - EM: 81.69%, Ex: 79.42%, Ki: 82.15%, Th: 79.18%

Capacitor (Stable at 38.30%) [Edit: actually 44% with my current implants.]

Volley Damage: 4,518.18
DPS: 878.96

Let's start with the tank. This is a fairly standard active tank. It begins with a 1600mm plate and then boosts resists with a DC II, two EANMs and an Explosive Membrane to plug the hole. With bastion mode on the lowest resist is still above 79%, outdoing the Paladin handily. It is cap stable with the repper on. I just turn it on when my shields go half or so and leave it on. There is nothing that even began to dent the tank on this ship. At one point running The Blockade against Blood Raiders, I had to trigger the last wave (more on that towards the end) and was concerned about having nine rat battleships targeting me at one time, most of which did so from a 44 or 49 kilometer orbits. Bottom line, I need not have worried.

The other thing I was concerned about were the five battleships that sat on a 49 kilometer orbit. This bastion mode Kronos has a Null ammo falloff of 47 kilometers. Some of these rats had decent active armor tanks and I was wondering if I'd have enough DPS at that range. It turns out I did, but just. That's also why I've a flight of medium drones. I traded the Hammerhead IIs out for Infiltrator IIs for this mission and they really helped reduce the time, and ammo, I used taking out those last nine battleships. 

As for the damage, the Heavy Neutron Blasters do the fit listed amount by themselves with Void loaded. That has a range out to 19 kilometers. Then Null takes over with 627 DPS out to that 47 kilometer range I mentioned. The medium drones add an additional 150 DPS to either ammo type. That's not as much as Jester's Paladin, though you do get more range. If you want more DPS, remove the DC II and add another Mag Stab. It drops your resists to 76% minimum, but it boosts your max range DPS to 899 and Void gets you 1199 DPS. That's comparable to the Paladin with fractionally better range and your resists are just as good as its.

If you do as Jester did and use T2 capacitor rigs, you get the same cap stability without any rechargers and can then fit three Tracking Computer IIs with Optimal Range scripts. You'll have to go to the 200 mISK more expense Core B-Type larger repper he used to get your tank back up to where it was (and slightly better in fact.) That pushes your Void optimal out past 10 kilometers and your Null optimal past 20 kilometers and buys you 5 kilometers more fall off. I've not found tracking to be a real issue as most of the rats I've gone up against are mid range shooters. However, you should always care some of both range and tracking and mix and match as needed.

Fit the extra high slots as you like. You won't get three heavy NOS into them, but you can fit two and a medium. Those along with tracking scripts might be just the thing if you are jumped by war targets. Just know if you are you're doing something wrong. *wink* I prefer the tractor/salvage version myself. I completely clean up a mission before proceeding to the next. With the new tractor device in your hold, this works well for me. But that's just the way I roll.

There is one weakness in this fit of which you need to be aware. Remember I mentioned I was forced to trigger the finale wave in The Blockade? That's because the Corpus Harbinger had a NOS and was draining my capacitor to dangerous levels. Without the larger repper, this fit won't hold the field and it takes up to a minute to get out of Bastion mode and even more time to warp off. If there are frigates still on the field with Scram, you will not warp out. That's a big problem. You have been warned. I chose to take the trigger at a time where my blasters could one shot the Web/Scram frigates in the final wave (which they do nicely if you catch the frigates beyond 15 kilometer) rather than face them with an empty capacitor. I guess that means I have more faith in my tank. With this ship, that faith is well placed. But as always, YMMV. These stats change a bit with SP and implants. They may not be exactly the same for you. 

Oh, one last thing. This fit is about 700 mISK cheaper than the Paladin. That's a lot of ammo and drones, or nearly a two for one. That makes this Care Badger much happier. As the price of Kronos keep dropping, it should definitely be the budget conscious choice. GLHF.

Fly Careful

6 comments:

  1. I really don't get the blaster-fittings on the Kronos, why don't you just use rails?

    You "waste" time getting in range with blasters imho.
    Using rails I can drop into any missions, start bastion and can literally target anything with good damage projection right away.
    Don't get me wrong this isn't a "you all should fly like I do"-rant. I don't see the advantage of using blasters over rails.

    I've done worlds collide too, as it is the best way to fool-proof your tank atm.
    I'll add some numbers after the DT, but I'm not impressed with the 627 DPS out to 47 kilometer with Null, taking into account that you will miss quite a lot of shots negating that high relatively damage.

    ReplyDelete
    Replies
    1. The buff to rails makes them a more workable choice than before, but I've not run into anything yet that Null ammo can't reach, so I use the blasters for the DPS. If there is a group beyond your range, use the micro-jump drive to get them into range. It's very fast. Hella faster than an afterburner or even MWD. But, I am a firm believer in scoping the mission first, so if the rats I'm going to encounter orbit beyond say 50 km I'd switch to rails. And here's a tidbit I noticed when buying ammo recently. The price of T2 ammo was half that of Caldari Navy antimatter. Weird.

      As for the missed shots, it doesn't happen much (if at all) at my SP frankly (105 mil.) I'm not certain about lower SP. Wanna do a test, providing you are lower but can still fly a Kronos?

      Delete
    2. My alts rail Kronos does similar numbers to Zuschauer, and with bastion has an optimal of 45 and a fall off of 100km using CN AM. Ranges where tracking is not an issue. I also tend not to go for cap stable and run one or two target painters to assist application.

      I suspect the difference is in where you guys are running missions. Amarr agents tend to give missions where the rats try and close. Also Minmatar (explosive). Caldari agents tend to give missions where the battleship rats like to orbit at 40-50km.

      Delete
  2. Just killed my wall of text -.-* Here we go again:

    900/150 dps; guns/drones (940 with faction magstabs)
    38/91 optimal/falloff (before bastion, with 2 TC, one scripted for tracking the other unscripted)
    45/114 in bastion (iirc, eve is still down)

    I'm at 40M SP and purely focused on Gallente mission running.
    Maxed gun support skills, Large Rail Spec V, Marauders V etc.
    Large Blaster Spec is at IV.

    I've tried a blaster fitting right after the Rubicon launch as it looks awesome on paper, but was underwhelmed by the projection.
    If rats orbit @50km and you MWD will they not still be at least 50km away or am I just bad at geometry?

    I don't get the ammo prices either, but Javelin is still pointless anyways.
    Nothing but CN AM for me, I never switch ammo.

    ReplyDelete
  3. Oh man!

    This fit is all over the place... geez. Where to start with?
    1: fitting plate on a PvE ship (non incursion ship)
    2: fitting short range weapons with MJD
    3: fitting passive resists while ignoring the other bonuses
    4: fitting for rainbow resists and ignoring mission specific damage.

    Oh, man!

    Here is a proper fit for this ship:

    [Kronos, Runner]
    Large Armor Repairer II
    Armor Thermic Hardener II
    Armor EM Hardener II
    Armor Thermic Hardener II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    100MN Microwarpdrive II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Neutron Blaster Cannon II, Antimatter Charge L
    Medium Nosferatu II
    Medium Nosferatu II
    Medium Nosferatu II
    Medium Nosferatu II

    Large Hybrid Burst Aerator II
    Large Nanobot Accelerator I


    You PULSE the MWD versus all other things. You go in, 989m/s is more than enough to catch up to any unsuspecting NPC. Then you switch off the MWD, land the Nosferatu's on any enemy ship and begin working on them.
    Rinse and repeat.

    Does 1059 DPS with default Tech1 ammo - 1359(!) with Void ammo.
    Tanks against Blood Raiders (you said you run against them) with 676 DPS.
    Works like a charm and is even cap stable (66%) if you put those Nos'es to good use.


    If you want to taky-tank, then this might be up your alley:

    [Kronos, Blocker]
    Khanid Navy Large Armor Repairer
    Armor Thermic Hardener II
    Armor EM Hardener II
    Armor Thermic Hardener II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    425mm Railgun II, Javelin L
    425mm Railgun II, Javelin L
    425mm Railgun II, Javelin L
    425mm Railgun II, Javelin L
    Heavy Nosferatu II
    Heavy Nosferatu II
    Heavy Nosferatu II
    Bastion Module I

    Large Hybrid Burst Aerator II
    Large Nanobot Accelerator I

    Tanks a ridiculous 2172 DPS against Blood Raiders.
    Deals a respectable 837 DPS and most of that to pretty long ranges.
    You do have to drop in a better rep because otherwise you'll need a +2% PG implant.

    These are just my fits. I suggest you try them on for size through 5-10 missions. You'll be amazed.

    ReplyDelete
  4. I believe any NPC scram wont disable your MJD you could just MJD out of danger after bastion is done.

    ReplyDelete

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