As I went about my business, I noticed Time Dilation (TiDi) was active. It was bouncing between about 30% and 70% while I was online. I found that a bit odd because I was in the quiet backwater system of Aporulie. I'd flown over there to pick up a couple things I'd left laying around. Anyone who's played for more than a few years in many different areas of New Eden knows how spread out assets can get. Anyway, I made a comment on Twitter about it and got a reasonable reply.
However, I've read several more tweets about increased TiDi since the expansion. I can't help but think that it's got to be an artifact of the expansion. If you think about it, the nodes now have to calculate the correct acceleration and deceleration for every ship every time it warps. That used to be a constant, and though warp speed is still a constant there are now variables with which to content: pilot training, ship modules and implants. Every calculation must now be discrete. And it can't slow the warp off, or it will potentially spoil gameplay. Therefore those calculations must have a high priority. That's a lot of math the nodes never had to do before. I can see where that might cause a bit of processor lag. Nevertheless, I am certain CCP is well aware of what the CPU loads are on their nodes. I am not too concerned about it. I was in Dodixie yesterday as well. TiDi was present but manageable.
And speaking of being in Dodixie too, I HAD to buy an Interceptor. I've been able to fly them for quite some time but never had a reason. With the warp speed changes, I now had to experience OMG fast for myself. So I bought a somewhat overpriced Taranis in Dodixie and fitted it up. Here's what I came up with.
[Taranis, Damn Fast]
3x 125mm Gatling AutoCannon II (Barrage S)
Small 'Knave' Energy Drain
Experimental 10MN Afterburner I
Stasis Webifier II
Warp Scrambler II
Micro Auxiliary Power Core II
Small Ancillary Armor Repairer (Nanite Repair Paste)
Damage Control II
Small Ancillary Current Router II
Small Polycarbon Engine Housing I
2x Warrior II
This requires an Inherent Implants 'Squire' Energy Systems Operation EO-601 to make work as well as what's fit, but as the name implies, it is damn fast. It will do a bit over 2700 m/s and is cap stable at that speed. The signature radius remains a paltry 36 meters. Align time is 3 seconds without the afterburner on. With all modules running, you've got 98 seconds to hold your opponent in place while your fleet arrives.
But in true care-badger fashion, I'm just going to use it as a taxi. This ship outperforms any shuttle. It may be a second slower to align, but the shuttle has a base warp speed of 5 AU/s. The Taranis' 8 AU/s more than makes up for this in most cases. Not to mention you have 7 or 8 times the cargo space. That's just enough to run moonshine. However, if you are going to autopilot, you may as well stick with the cheaper shuttle. This ship isn't getting you anything if that's your plan. Fortunately I don't autopilot.
And before you proceed to tell my the fit is shit because I'm not l33t PvP or whatever, it's based off this fit. I've just updated it with a repairer that wasn't available then and I wanted more speed out of it while keeping the same sig radius. I more than did that with increased EHP and better active tank to boot... so long as the nanite repair paste holds out. *LOL* But hell, if you're going to use this thing as intended, how long do you really think you have?
Now the DPS is for shit, but that's not the point of this ship and you know it. It's one significant drawback in my mind is it has 30 seconds less capacitor time than the Terrier fit. If you don't want to give that up, use the next grade 'Squire' and improve your NOS. That'll get you 10 or 15 more seconds. But frankly, you should speed tank and use the repairer only in an emergency. Remember, the fit is cap stable without the repairer on. Have fun!