@Mabrick Don't worry we never ignore isk sinks. And blowing stuff up doesn't sink isk from the economy, it generally adds it. :)
The response puzzled me to be honest. Not ignoring sinks is a good thing. The blowing stuff up was the part that I found confusing as I was discussing taxes, which is most certainly an ISK sink. Blowing stuff up... was not really my point. My reply back was simply this.
@CCP_Fozzie Sweet deal. I'm like that old song: "It takes a worried man to sing a worried song." It'll all be good... I think. :)
Was I ever so wrong with that "it'll all be good" comment. Today CCP published their first dev blog on high-sec POCO changes. True to CCP Fozzie's word, CCP has not ignored the sink. It's still there. The NPC tax rate will remain 10% even if the customs office is player owned. There will be a new skill to train that could reduce that by 50%, but never fear, the sink remains intact.
The income the POCO owner gets is IN ADDITION to the the NPC tax rate. Yeah, I'm completely at a loss for appropriate verbiage here too. This is supposed to be made more palatable by a reduction in commodity tax rates. I don't think the reduction in commodity rates will do anyone who doesn't own a POCO any favors. The increased cost of the double taxation the rest of us will see will more than overwhelm the small gains we make on commodity rates. You know, I've long suspected that CCP regretted ever implementing Planetary Interaction, but now I know for a fact they do. Why else change the entire dynamic of a game element designed for carebears into one that only profits PvPers? I am not impressed.
You know, paying the potential extra ISK isn't what bothers me most about this. Taxes are a part of life and as inevitable as traffic jams in New York City. You can business plan around taxes. What bothers me most about this is the unprecedented nature of this new mechanism. When CCP nerfed datacore mining, the extra charge for claiming the datacores went into the sink, not other player's pockets. When they nerfed Incursion running, they simply reduced the payouts, they didn't give them to other players. With LP farming, they modified the mechanism, but they did not reward other players directly by doing it. And these three things remained PvE in essence. They were not converted to a PvP mechanic - except LP farming which was one previously. Why is PI being handled so differently? Why not control the faucet by means used before, rather than creating a new source of income for those too lazy to earn it the hard way?
Once upon a time I made the statement carebears don't exist to facilitate other play styles. I think I was mistaken. Evidently that's exactly why carebears exist in CCP's mind. Why else would they take the money from carebear pockets and put it into PvP pockets? And to make matters worse, they have tied the ownership of POCOs directly to the war declaration system. The only way you can take out a player owned POCO is to declare war against the owner - the entire damned alliance.
"Once a POCO is in place, players can make a legal attack only if they’re at war with the owning corporation. Attacking without an active war on the owner will bring CONCORD intervention."Okay folks, that really plays favorites there. No single person or small industrial corporation could ever profit from declaring war against an alliance of several hundred let alone several thousand. That's a half billion ISK per declaration. Forget it, I could never afford that just to do PI at a reduced tax rate. There is no ROI in it. Players like me will stop doing PI and independant new bros will be excluded with this plan.
No, the only players winning anything here are the large PvP alliances and those few large industrial alliances with enough care-badgers to defend their property - and even that might not be profitable. It's not enough the large PvP alliances have the richest asteroid fields, the best ice, the second most profitable PvE and all the damn moons. They now get a piece of the high-sec PI (pun intended, because at this point my sense of humor is the only thing stopping me from retching.) If you're not part of one of those large alliances, you're screwed. This really does shit on the small time industrialist and those who like to go it alone. I am most certainly NOT in favor of this change as outlined. It isn't even an industry expansion. It's an industry killer. It not only discriminates against my favorite play-style, but it shows me a side of CCP I really hoped wasn't there.
And since people shouldn't bitch if they have no solutions themselves, here's what I suggest CCP do instead of this PI catastrophe.
- Have a one tax only system: either the tax goes to an NPC corporation (ISK sink) or it goes to the POCO owner; not both.
- To offset the ISK transfer POCOs create, require a CONCORD contract for POCOs in high-sec. These are won from CONCORD via a blind bidding system (substitute ISK sink.) Make players bid for the right to run POCOs - high bid wins. Some systems are inherently more valuable and will elicit more and higher bids. Less valuable systems will be left to smaller organizations to exploit. Everyone gets a niche. The ISK paid for the contract can be replaced with enough dedicated PI done on the planets so owned - but they will have to be worked to ensure this happens.
- Replace the war dec mechanic with this contract system. Set a limit on how often POCO owners can rotate. Give the new owner three months to recoup the bid cost before CONCORD opens bids for that system again. To keep the POCOs, the current owner must participate in the next bid cycle or fight for it as outlined next.
- Once a contract is awarded, the winner has a week to take down the existing POCOs (unless the winner is the previous owner.) If they do not, ownership remains with the current owner (for free!) The winning bid is forfeit regardless of this outcome. If a current owner loses the bid, they can still keep the POCOs if they successfully defend them. Combat WILL ensue.
- Rinse, lather and repeat every three months: boom, BOOM and KA-BOOM without any play style blatantly discriminated against.
Regardless of who fights and who pays, ISK will be sunk every quarter and ships will blow up every quarter. With over 10,000 plus systems, there'll be constant combat in high-sec. But lots of combat is only likely for very valuable systems like Sobaseki. The less valuable systems could be quiet backwaters for the smaller corporations and alliances to exploit. They wouldn't automatically be excluded by the mechanic as would be the case if CCP continues on their current misguided course.
The war-dec oriented system only helps those with large numbers and vast fleets. Those aren't the people who really want to do PI now are they? I believe my idea is far more equitable in that regard. I also feel it is more in line with past game mechanic change precedents. To me it also expresses the spirit of Eve Online better. It provides several approaches to participating in the PI game and allows greater sandbox play. Thinking outside the box could really pay off for those with bidding savvy. If CCP stays their current course for high-sec PI, the game will become nothing more than who can blob the best. We deserve better than that.