The first action occurred Friday night. The call went out for a battleship fleet. We staged in Amarr and two dozen formed up there at the appointed time. I myself was not in a battleship. I volunteered to fly a scram and damp Arazu. Yeah, this was going to get rough. None of us planned on getting our ships or our pods out.
We proceeded to Ostingele where we were to wait for the other half of our fleet - the approximately six dozen Talwars flown by members of Brave Newbies that night. In actuality, this was a rematch from a previous encounter SYJ had with a Thanatos the night before. It seems the pilot contacted us for a rematch. We're always game for a well presented rematch offer, even when it's probably a trap.
At approximately 03:00 New Eden mean time, we arrived on the Alperaute gate in Ostingele. Here we all are still in one piece. Somewhere in all those big boys is a very small but willing Arazu.
More recompense comes from the experience. There was a lot going on and I quickly succumbed to overlay overload. Even without only hostiles on the combat overlay and no drones, it was still a confusing list of names and colors. I spent far to much time searching for called targets than actually targeting something. The lesson here is TARGET SOMETHING, anything. Leave one available target for what the FC calls and switch to it later. I left far too many of my modules inactive during the fight when they could have been helping the cause. I admit I was saving the damps for the carrier, but that's no excuse. As it turned out, we also had a Celestis in fleet that damped it down to nothing. It left the field shortly after it arrived: ineffective - and by waiting so was I. Besides, at two to one odds they really didn't need the carrier and I could have helped keep the battleships from blowing our logi off the gate in little pieces.
The other thing I would change in a future engagement is to not stay in the furball. I was close into the gate with my MWD on to hopefully throw off the battleships' tracking. It was wasted effort. They were so well dispersed after coming through the gate it didn't matter how fast I was going. You can't play the transversal game with 40 hostile battleships surrounding you. What I would do different is burn out as soon as I got to the gate: or alternately cancel fleet warp and go in at optimal range for my warp disruptors. I had a 40 kilometer plus range on them and double that on the damps. I could have warped in at 40 with no MWD, kept my signature radius down and limited the damage the battleships could do to me that way. With more experience, I might even be able to kite just out of neut range as that's what ultimately shut me down. The battleships didn't need to shoot me once my capacitor was dry - but of course they did anyway.
What else might I have done differently flying an Arazu in this battle?
So that was my first action of the weekend. It was fun. It was thrilling. It made me want to do it again. So Sunday I did it again. It wasn't another battleship brawl but further details will have to wait until my next post on Wednesday. Until then...
PS: I am remiss. Good fight Kill it with Fire. Thanks for the invite to the rematch!