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Wednesday, July 31, 2013

It's a Celebration!

Today I surpassed 100,000,000 skill points. It's an auspicious occasion. I remember way back when I started and being completely gobsmacked at how detailed the Eve Online training system is - and how long it would take to learn everything.

I am far from having learned everything. And learning it doesn't mean I have any experience in it. For example, I can sit in a Machariel. I've never sat in one. That goes for most ships in New Eden. And that got me wondering, what ships can I actually sit in?

I did a Google search and found the EVE Ships Skills Planner application by Ideki of E.A.D. Alliance. You give it an API key (restricted to pertinent skills of course) and it spits out a nice clean list of what you can fly and what you can fly efficiently. As it is, the tool is fast and informative. A double-click on any ship gives you a pop-up showing you the skills you need in red, those you have and recommended level-ups in green. Sweet! It's a neat tool, but needs some polish.

I'd like it to have the ability to sort on multiple columns and to have an export function. If Ideki really wanted to add a wow factor, he could create a ship tree, all color coded with imported 512x512 thumbnails on a cool New Eden background - but that's a lot to ask. Regardless, well done Ideki!

Looking at the results I see I can sit in 195 ships out of 295 total. I am at most 96 days, 8 hours and 39 minutes from being able to meet "recommended" requirements for any given ship. That one would be the Leviathan. There are a couple I thought I could sit in (Legion, Rorqual) that I need one more skill and less than an hour of training - oops.

But, I am digressing. The purpose of this post is to celebrate 100,000,000 skill points! I've been thinking about how to celebrate for some time now. I've had a couple ideas but nothing that really, really excited me. So I'm going to throw it open for suggestions.

I'd like to do something public. That seems to be in vogue these days. (Really, a T2 Cynabal giveaway and no name... really?) I'd like to give something back to the community. I'd like to do something within the confines of Eve Online involving ISK, etc. I'd like it to be fun. It doesn't have to happen straight away and certainly won't this weekend (OOC - tuna fishing trip!!!!!) Go wild if you like. So, with that in mind...

What should Mabrick do to celebrate 100,000,000 skill points?

Leave your recommendations in the comments, WITH NAME, and I'll review them in my Friday post.

Fly Careful

Friday, July 26, 2013

You're Making Us Look Bad

This is another reddit inspired post. The post that got me thinking about this is Rage of a NewBro. You can go ahead and read the post, and the comments too, but this is a VERY long story, as in a page of small reddit font. The tl;dr is the NewBro was accused by a corporate bigwig of making the corporation look bad because he lost a 200 mISK ship and that lowered the alliance killboard stats.

You know, I've heard this all before. I've heard it from by buddy in Fatal Ascension who was "counseled" about his contributions to the killboard. We heard it from Rixx Javix not long ago when he was kicked from Tuskers for supposedly not living up to their ideals. This new bro who was in Nexus Fleet. I've even heard this sort of put down much, much closer to home.

And you know what? It's all bullshit.

To everyone who has ever said something like this to another player, especially a new bro or a carebear, you're the one who's making it look bad. If the killboard looks bad to your eyes, it's because you have failed to destroy enough ships to make up for us who are not so PvP l33t as you are.

Rather than run someone down for not living up to your assumptions about what winning Eve Online looks like, why don't you get off your lazy ass and make up for it? Go out and destroy more ships. Get your l33t PvP buds into their pro-fit l33t PvP ships and go blow someone up. What's that? You don't have any ISK? You're fresh out of l33t PvP ships? Stop making me look bad! Any moron can make ISK in this game. It's really easy.

That last bit was just trolling. I didn't really mean it, even if it is true. We all choose to "win" Eve Online our own way. To some, that's how many solo combats they win. For others, it's how much bling they can put on their pimped out Incursion Nightmare. For other's it's how much ISK they can make trading or how much ore they can refine or how many capital ships they can build and sell. But all these ways of "winning" have one thing in common. They are personal measures of success. Corporation and alliance killboards are not. It is wrong headed to think of them as such.

Those types of killboards are not even part of the official game. There is no mechanism in Eve Online for viewing an aggregate corporation or alliance kill mail. Killboards have come into Eve Online from other games - I would say first person shooters where that sort of thing seems to get people off. But Eve Online isn't a first person shooter. It's a sandbox. People are free to play anyway they want. Denigrating them for playing it their way is stupid. If you don't think so, take your first person shooter attitude and go play Dust 514 or something. Around here you're just another loud mouthed ass-wipe making us all look bad.

Fly Careful

Wednesday, July 24, 2013

The State of Wormhole Space

There is a very interesting (to me at least) discussion going on over on reddit about the state of Anoikis. The post that started it off was this one by Hisecnoob:
"Hi All. I have been wanting to jump into W space for a while now, but after doing some research I have seen a concerning trend with W space. Multiple posts on Reddit (Aperture Harmonics moving for example) and in the EVE forums talk about how certain classes of WH being almost entirely abandoned, Class six space specifically. Whats happening? Is WH space taking a massive hit? or is it a phase?"
To be sure, there have been some changes ongoing in higher class wormholes. To be sure, Surely You're Joking (SYJ) has been a part of those changes. We were hired to do a job. We did it well. That's what we do. But it's important to understand the turmoil was already there. We didn't instigate the issue, we just helped one party in the argument make a point. And that's sometimes how alliances go. It's no different than what happens in null-sec or faction war or anywhere else in New Eden.

That's the great thing about Eve Online. It's always changing like that. If you're curious about what's happening in the most secret corners of New Eden, go give the thread a read. There is some interesting, and sometimes surprising, information in it. And don't worry about "the state of wormhole space." It is precisely as it has always been.

I think the best reddit comment about life in a wormhole was made by calmdownroundeye. I'm going to excerpt it here because I couldn't say it better myself,
"You don't get breaks living out of a wormhole; you're usually either 100% PvPing, or 100% heavy grinding, and in true Wormhole fashion, there's no lazy mode kick the chair back afternoon and do some easy shit... it's either hard grind, hard PvP, or hard logistics running."
I can attest to this. There is no activating your ship and not paying attention. There are no lazy days in Anoikis. For example, we had a little incident not long ago where most of the online pilots were out on a null-sec roam. Great fun was being had by all. But we still had eyes open back home and something started happening that raised the alert flags. Within minutes we had a dozen ship fleet formed back home, including your's truly who was doing some of that hard logistics running, to take care of it.

Once the issue was taken care of, everyone went back to the null-sec roam to happily DIAF to a TEST bomber fleet. I went back to trying to do the hard logistics running, but as we'd rolled the static, it was more like hard exit scanning.  Seventeen wormholes later, all I had was null-sec exits. That's life in a worm hole. It isn't easy, and you can tire of it quickly if you stick your head in the sand and think you'll be happy never leaving the home system.

The secret to avoiding burnout is understanding you may be based in a worm hole, but all of New Eden is at your doorstep. Many in SYJ have a fleet of ships in our C6 and a fleet of ships in high-sec. We are constantly going other places and doing other things even if that requires a blood jump. Anoikis is about exploration and change and never having to do the same thing all the time. The holes roll every day. Don't let them roll you by.

Fly Careful

Friday, July 19, 2013

Industrial Indifference With One Exception

It seems like CCP is pretty much done with the discussion about industrial ship rebalancing. On the 16th, CCP Rise posted about it. He pointed to the "final implementation" numbers he posted in the second comment thread. I don't see that the proposed ship statistics originally posted really changed. The "tweaks" he mentioned making to them were about packaging volumes, better bonuses for the specialized bays, and not being able to convert them to ORE designed ships. More's the pity. And on top of all those changes, they are renaming the Iteron I through IV. Well, that's nice.

I still see it as a whole lot of unnecessary work, but as long as the devs all got paid for their time I'm not going to complain. It's no skin off my nose and won't change the way I haul. I suppose that really was my complaint all along. What is the point of having so many ships that do the same thing? However, the same could be said of PvP ships so I'll just HTFU now.

There is one thing I said would make me me "very angry" the last time I wrote of this so called rebalancing. That would be the elimination of the insta-warp Iteron V fit. It is a ship fit I use to get in and out of Anoikis so it is near and dear to my heart. A first glance at the proposed specs made me wonder if the fit would still be possible. I needed to run the numbers to find out. So I did.

Before I discuss my findings, you need a representative sample of the ship I am talking about. Here is the Iteron V I currently use. It is a fairly common fit.
[Iteron Mark V, Insta-Warp] 
[High Slots]
Improved Cloaking Device II 
[Mid Slots]
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
Thermic Dissipation Amplifier II 
[Low Slots]
3x Expanded Cargohold II
2x Reactor Control Unit II 
[Rig Slots]
Medium Ancillary Current Router I
2x Medium Cargohold Optimization I 
[Statistics - Mabrick]
Effective HP: 4,909 (Eve: 4,051)
Tank Ability: 9.68 DPS
Damage Profile - <Omni-Damage> (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 60.73%, Ex: 65.00%, Ki: 76.44%, Th: 68.58%
Armor Resists - EM: 50.00%, Ex: 10.00%, Ki: 35.00%, Th: 35.00%
The critical stats for this fit are not actually listed in this export format. That is the power grid and CPU usage. An Iteron V currently has 85 MW power grid and 850 tf of CPU. The fit shown above, with my skills, produce a ship with 159.80 MW of power and 1098.36 tf of CPU. The fit needs 154.4 MW power and 274 tf of CPU - with my skills. 

The rebalanced Iteron V will still have 85 MW of base power so that will not change. However, the CPU will drop to 270 tf. Will that be enough to make the fit work? Well, for me it will be. I only need a gain of 4 tf. However, a lesser skilled pilot will have a harder time getting this to work. But, it will at least be possible.

That does not say it will work though. There is one other key requirement to make the insta-warp Iteron V work. The reason it works is because it can accelerate to over three quarters of it's maximum speed while under cloak using the 10MN MWD. Then, like popping the clutch on a dragster, when you drop the cloak the ship goes instantly to warp. So will the ship still be able to reach three quarters of it's maximum speed while under cloak?

The current Iteron V has a top speed of 110 m/sec. My skills give me a maximum speed in my Iteron V of 133.18 m/sec. Three quarters of that is 100 m/sec rounding up. With the cloak on, the 10MN MWD pushes the ship at 219.65 m/sec. And I can get to more than 100 m/sec in one pulse of the MWD. That's why it works.

What about after the rebalance? According to the blog post with the "final implementation" figures, the Iteron V will have a base maximum velocity of 105 m/sec. The mass of the Iteron V is also being increase by 750,000 or 6%. The lower maximum speed helps make the insta-warp threshold lower. But does it counter the increase in weight?  Will the ship still be able to get to at least 100 m/sec, the magic number, in a single pulse?

Probably, but I won't know for certain until I can test it on Singularity. I've tried to check, but the changes aren't there yet. I expect they may not be there more than a week before the patch. But for now, I'll pretend to be an optimist.

[***BIG EDIT***]

Who am I kidding. I have to know, so I went looking for a way to test the insta-warp fit against the new ship stats. I got lucky. Today Jester posted about the proposed HAC and medium long-range turret changes. At the bottom of the post was a link to a modified EFT data set by Namamai with the HAC changes included. If Namamai was going to go to the effort, would she include ALL the changes? YES, she would! The proposed Iteron V changes are in the data files. Namamai, I owe you some ISK.

Here is the rebalanced Iteron V insta-warp fit from EFT:
The numbers are slightly different since I used EveHQ Fitter for them and there has always been a slight variance. They are comparable nevertheless. As you can see, the fit still works. Even with the 6% increase in mass my MWD maximum speed under cloak is still 202 m/sec. The maximum warp time for this ship is 15 seconds. With an MWD cycle time of 10 seconds, I can still get to the magic 100 m/sec in one pulse. We still have our cheap, cloaky, gantlet running hauler. ISK pinching industrialists of New Eden rejoice!

Fly Careful

Tuesday, July 16, 2013

Online Gaming: It's Where I Belong

Brendan Drain over on Massively struck a very strong cord with me in his opinion piece, On your deathbed, you will not regret gaming. I agree with everything he says about gaming. World culture is changing. The young and the young at heart see this. They participate in it gladly. It is only those entrenched in the 20th Century that do not see the good in this.

I currently have a 94 year old woman living in my house who is incapable of understanding what I do upstairs for all those hours. I know this from our conversations about it.

She asks, "did you have fun playing your game?"

I reply, "Yeah, me and the guys just evicted a Russian corp from it's wormhole."

"What guys?" she asks.

"Me and my alliance mates."

"Are they here in town?"

"No, they are all over the world though most of them seem to be on the East Coast."

Then she looks over at the phone. I know what's going through her head. It didn't ring. It wasn't busy. "I talk with them using my computer," I say.

"How many guys do you play with?" she asks.

"There were about thirty of us tonight, though thousands play the game at the same time."

"Thousands?" she asks incredulous.

"Tens of thousands from all over the world," I confirm.

"All at the same time? How do you understand each other?"

I'm certain you see what I am getting at by now. This conversation didn't actually happen precisely this way. It's an amalgamation of several conversations we've had. But all those things were said at one point or another over the past weeks.

And my game playing isn't the only thing she doesn't grok. My refusal of the newspaper every day causes consternation too. It seems in her world I'm being rude for not accepting the offer of a shared newspaper. She grasps I have access to more news through my computer upstairs, and even my phone, than anything landing on the porch. She just doesn't understand why I don't want to reinforce our social bonds with a shared newspaper. I've refrained, so far, from inviting her to try Eve Online. I understand it isn't her cup of tea, and I'd find no offense in her refusal. I'm afraid the same thing cannot be said about the newspaper.

And this is where we get to the cord Brendan struck with me. The one I can't get out of my head. People like Mike Foster, whose article Brendan based his on, and even the 94 year old, frankly irritate me. They are very quick to judge something they do not understand simply because they cannot grasp the nature of it. When I point this out (not to the 94 year old, I'm not that cruel,) I am quickly labeled arrogant or elitist. Those terms are self-worth's last refuge for those who cannot understand my point of view. They would rather dismiss me than understand me. Understanding me and acknowledging my social activities are good ones evidently endangers their world view - and therefore their self-esteem in some strange way.

This is at least what I've come to believe, though it is cynical as hell and deep inside I know it does not reflect well upon me as a person. But I've accepted as much as I'm willing to from these people. I am no stranger to this sort of labeling and there is a long history involved. As a teenager and young adult, I was labeled as weird and possibly damaged socially because I played that demonic Dungeons and Dragons game. The people who so judged me never realized my playing that game with my friends met the same social need they craved to have filled by going to church every Sunday. My weekly sessions were no different than theirs, just my tomes were not nearly as ancient as theirs.

This is how I think it is with the age of computer based entertainment. I seldom go to bars any more to drink beer and yell at the stupid referees on the big screens. I now take my beers upstairs, log into Mumble and bitch about The Mittani. I now have a different social meeting place. One that doesn't have a maximum occupancy sign, and that makes my social development suspect in many people's minds. There must be something wrong with me because I'm not like them... because I don't want to be like them.

It's not my fault they can't accept the fact the Internet is to me what the sports bar is to them. Or that my congregation is the world. I will not go to my grave regretting any of the time I've spent online. It's where I belong. Perhaps the only thing I'll regret is not being able to talk the rest of my friends into joining me. This regret will not be for me though. It will be for them. They'll never know the depth of friendships I've made, or the fun I've had being part of something larger than any religion, nation, economic caste or outdated mindset.

Fly Careful

Friday, July 12, 2013

Have I Become Metaphorically Goonswarm?

About the only action I've had this week was a POS bash Monday night.
Another wormhole corporation, one that made their displeasure with our TLC operation known, K162ed into our home. Of course we put together a 40 ship fleet and tried to provoke a fight. In the end we blew up two offlined medium faction towers to no avail. They never came out to play. It wasn't that they weren't around. They shipped up in cloaky's to online a bunch of more valuable offline towers so we couldn't blow them up. I get that. It's okay.

I'd like to say we wouldn't have blown up nearly 1.5 billion ISK in stuff if they hadn't voiced their displeasure with our TLC operation., but that would be untrue. We'd have probably done it anyway, because we could. This attitude as elicited more than a few comparisons between us and Goonswarm. Some have gone so far as to label SYJ the Goonswarm of wormhole space.

And to be honest, SYJ had an incredibly busy June with over 1000 kills costing the victims over 100 billion ISK in ships and POS modules. This doesn't include the other things we managed to acquire. And most of that was done with overwhelming tactical firepower. That's what elicited the comparison. Evidently we blob.

Looking at the operations I've been on, it's a true enough statement. Our small gangs tend to be in the 30 to 40 ship range. We favor overwhelming fire power at any time. If that makes us like Goonswarm than so be it. But if you believe that, you're missing some key distinctions.

SYJ is a mercenary alliance. We do this for a job. Our clients expect us to fulfill the contract. Failure to do so not only means we don't get paid, it also means we don't get more contracts. This is a business. We run it like a business. We intend to do business. If that means the other guy doesn't get a chance, well it's business; not personal.

If we enjoy it, that's a bonus. And I am enjoying it. I like being part of the fleet. I enjoy blowing things up. There is a part of me that feels everything I blow up gets replaced at some industrialist's profit. I'm good with that. That's good economic stimulus. It's also made me #5 on the SYJ kill board, but that's only because the real PvPers are busy practicing for Alliance Tournament.

It may also all be a rationalization. Maybe I enjoy it because I am more like them than I'd like to admit. I know in the past I've doubted if this is really where I belong. I still don't get pleasure from tears. I still don't like the idea of being a ganker. I still don't pod kill (unless you're James315.) But I do fleet PvP. I blow things up for ISK. And I like it.

Fly Careful

Monday, July 8, 2013

BB47: Don't Get Hung Up on the Details

"In order to properly understand the big picture, everyone should fear becoming mentally clouded and obsessed with one small section of truth." - Xun Zi 

So this month's Blog Banter will gravitate around knowledge, specifically EVE knowledge. Some examples of topics to cover: Is EVE too complex for one person to know everything? Is it, in fact, too complex for one person to know everything about one topic? How do you maintain any knowledge or skills related to EVE over time with breaks and expansions? Does CCP do a sufficient job documenting the features of the game, and if not, what could they do better? How does one determine where the gaps in their knowledge even are?

When I started playing Eve Online in March of 2008, I didn't know anything about the game mechanics - nothing, nada,  nichts, ничего. However, I did know a few things about playing games in general. I'd also learned a few hard earned lessons in life. I took those and just dove in.

I think most people learn Eve Online like that. They jump in ignorant of the mechanics, look around, and do the thing they understand best or which appeals to them most. I'd bet the previous works better than the later. Myself, I never tried to learn everything at once. Nor do I expect to learn everything there is. And I suspect I'm not even close to knowing everything there is to know. But I play the game and have fun nonetheless.

I believe this also illustrates how most people learn things in life. There are no manuals to life. We get pointers from our relatives and suggestions from our friends, but we all pretty much learn as we go. In that regard, there is absolutely nothing wrong with the Eve Online learning curve. Any appearance of a cliff simply comes from being too close to the rock. The game mechanics set aside, there really is no cliff.

We've become so accustomed to games with limited rules easily mastered we've unknowingly come to believe that's how games must be played - by mastering the mechanics. But that isn't the case at all. It's an assumption of condition based on previous experience, but it is an assumption nonetheless. It's also incorrect. Gameplay doesn't have to be hampered like that.

We've come to believe all games are like games of chance, where there must be a winner and a loser and the odds always favor the house. But our daily existence is not so black and white. There are a thousand shades of grey and each moment is a lesson. In the end, none of us are masters at this game. But all of us win as long as we continue to play.

In that regard, I don't see the Eve Online learning curve as a cliff. How much you know about the mechanics of the game is largely irrelevant to enjoying it. Like life itself, enjoyment is about accepting change and having a willingness to adapt. The true learning curve in this game is not how to fit a ship, it's knowing jet can mining is an open invitation to gankers. Knowing it's akin to walking down a dark alley at night is the real lesson, not knowing how it was anchored.

And there are other common sense lessons that apply to the game just as much as they apply to daily existence, "T.A.N.S.T.A.A.F.L." for instance. If you see a can anchored in space with the word "free" in it's name and ignore it, you've learned Eve Online. Knowing you have to be within 2500 meters to open the can isn't the real lesson.

And this applies to PvP as well. How about the old adage, "Don't bring a knife to a gunfight?" Bringing a mediocre fit Brutix to a Guardian supported fleet is far preferable to a perfectly fit Drake, no matter how many perfectly fit Drakes you bring.

I think those lessons are the ones that most need learned and they are not lessons CCP can impart. In that, CCP has discovered something unique to the gaming industry. By developing a complex world, populated with complex people, all interacting according to a nebulous set of rules, they have emulated the thousand shades of real life so well we must learn from one another more than we must learn from the user's guide. I think I need no more proof of this than Eve Online's heralded meta-game. What Goonswarm did to BoB was no lesson in game mechanics. And that's created a game from which most of us won't (or can't) walk away.

Those I have seen walk away from Eve Online are those who seem to think mastering the manual will "win" the game. When it doesn't, they declare the game broken and jet, rather than try something they feel they might not do well in. If I was as opposed to PvP as many reading this might assume, I'd have probably jetted myself by now. I certainly am no master of the PvP mechanics.

But to me learning, and winning, Eve Online is about accepting change as inevitable, and coping with it when it arrives. I win when I don't succomb to the, "there's nothing left to do" syndrome. There's always something left to do. Tired of being a carebear? Become a pirate! Tired of being a pirate? Head for null. Tired of endless CTA's and 100 percent time dilation? Move to Anoikis. When you need a break from Anoikis, become a carebear again because I guarantee by the time you get back to it things will have changed.

Each step of the way, you will have to be flexible in your play style. You'll need to embrace the difference to enjoy it - forget about exercising perfect mechanics. Don't get hung up on the details. The real game is so much more than a user's manual. Do this and you win. The only losers in Eve Online are the players who stop playing.

Fly Careful

Friday, July 5, 2013

Ingratitude Because You Don't Know What You Have

Yesterday there was a huge fight between Test Alliance Please Ignore (TEST) and friends, and the Cluster Fuck Coalition (CFC) in Z9PP-H. It was perhaps the largest single battle ever in the history of Eve Online. Long story short, a TEST capital fleet got themselves ensnared in bubbles and CFC descended upon them like the proverbial locust plague. Hell, who wouldn't have with all those juicy capital ships going nowhere but up in flames?

However, the battle itself doesn't seem to be the main news story today. That is unfortunate. Mad Ani did a hell of of a job for the six and a half (6.5) hours of the fight doing a live broadcast on Twitch TV. Not only was the battle epic, but so was the coverage. Thank you Mad Ani, I very much enjoyed watching.

No, the main news story now seems to be how that battle ended. It ended in a node crash. Someone in CCP made a mistake and remapped it incorrectly. TEST did not log back in after the crash. I don't blame them. Then all sorts of accusations started to fly across the interwebs, most aimed at CCP. I lost count of the number of times Mad Ani had to ask people watching his live stream to stop the CCP bashing in his chat feed. It was out of control and it was unwarranted.

Why was it unwarranted? Simple: did anyone else logged into Eve Online yesterday who were not involved in the fight notice undue lag or an inability to go about their daily New Eden life? I for one made a 10 jump supply run to Amarr from our wormhole. There were 800 people in Amarr. I didn't notice anything laggy or an out of the ordinary game play experience. There certainly wasn't any time dilation going on.

At peak login yesterday, there were over 50,000 characters logged into New Eden.
That was during the height of the battle. Just before the remap, there were 38,588 characters logged into Eve Online.
Five minutes later there were 25,240 logged in.
That was 25,240 characters, during a major U.S. holiday, during U.S. prime play time, who were completely unaffected by what happening in Fountain. We all continued to play, many if not most completely oblivious to what happened to the node running Z9PP-H. And you call CCP incompetent? You don't know what the hell you're talking about. You also don't know the incredibly good thing you have. So you CFC people didn't get all the kills you felt entitled to. HTFU, that's life in New Eden.

When the rest of us can play our Internet spaceship game without so much as a hiccup during possibly the biggest fight in Eve Online history, I count that as a major accomplishment. Keep your heads high CCP. You've nothing for which to apologize.

Fly Careful

Wednesday, July 3, 2013

A Funny Thing Happened on the Way Home

A funny thing happened on the way home. Twelve days ago I lost an Iteron V on my way home from Oursulaert with a load of ice products. It was no big deal, I got my pod out. However, I was polarized so had to go back to Oursulaert rather than home. I got to spend the next week in high-sec.

That's when the first funny thing happened. I was sitting in my Itty V, waiting for news of a way home, and I thought, "Gods this is boring." I had to DO something. So, I filled the Itty V with goodies and took them to Jita where I sold them for a bit of a profit. There weren't even any yellow tags in Uedama; not even a wreck. I mean, nothing interesting was going on.

As I was sitting there staring somewhat dejectedly at my bank balance, I thought to myself, "What the hell's so good about having all this ISK if I'm just sitting in Jita waiting for someone to tell me I've a way home." Then it occurred to me. I was sitting in Jita - with a wallet full of ISK.


There's a ship I've been wanting to try for some time now. It's based on a Thorax hull, which I absolutely love. I think that hull is just dead sexy. It was in a Thorax years and years ago that I first explored PvP in Seyllin. I had a very good fight with an Ishkur. It wasn't until my second Thorax loss to three battle cruisers that I decided I wasn't ready for capsuleer combat.

So I bought myself a Phobos: laser fit, double 1600mm plates, and dual WFDG IIs with a script on the second. Oh, and cloaky too!
Damn that is one beautiful ship. That's about the time I heard the weekend's Merc Op was staging in Jita. Woohoo, I was already there! It turned out the entrance to the op hole was 27 jumps away, but the Phobos is reasonably quick and with a 10mn MWD on, it can insta-warp from cloak I discovered. I had good practice all the way to destination for my Itty runs - at least until CCP nerfs Itty V insta-warp fits.

So after an hour or so of organizational prep, we arrived in the target system. It seems there'd been a disagreement and falling out within a Russian corporation and the ousted members wanted revenge. We were happy to oblige, for the right price. When we'd fulfilled the contract, we warped back home through null-sec. Here's a personal highlight video. I hope you enjoy it.

What's that? You want to know the funny thing that happened on the way home? Well, I did get home after the op was finished. It was SOOOOOO good to be back in the hole. Then today (Monday) my CEO discovered I'd helped blow up enough POS modules to be 8th on the SYJ killboard for July. For sure it didn't last even a day, but how funny is that? Mabrick on a top ten killers list.


Yes I am, but I'm not.

Fly Careful

Monday, July 1, 2013

SYJ - The Sacking of TLC, 500+ Billion Destroyed

If you're going to strip a director's roles and lock him out of his possessions, be sure to know who all of his alts are. 

Surely You're Joking is a wormhole mercenary alliance available for contract hire.

Not my words or my video work. This is a production of Surely You're Joking about a job we were hired to do. I wasn't there personally, but I wish I was.

Fly Careful