So here are some of the things that really got my attention on the keynote. But first, I'll start off the list with something CCP Soundwave said yesterday. He said he'd like to see POCOs in high-sec. Yes, that's right, he wants to see player owned customs offices in high-sec. He mentioned that they would also be vulnerable to player attack. You know, that's not a super new idea as it's been mentioned before but I'm glad to hear that it's not forgotten. I don't know if it'll ever come to be, but it is something I can support. After living in one wormhole or another these past eight months I think that would certainly make high-sec life more interesting. It'll give me more things to criticize the goons over. ;-)
So here are the items that caught my attention during the keynote address.
- Null-sec stations (not POSes) equal to Empire Stations. I know this has been requested for a long time. We'll see what the "instigators" and "enablers" in null-sec do with it. I think this decidedly falls into the "you can lead a horse to water" situation.
- Adjusting Mineral Composition and Asteroid Clusters. This will no doubt cause massive ripples in the Eve Economy as industrialists scramble to adjust their production lines. However, the idea of asteroid clusters is fascinating. Isn't that what a grav site is now? Obviously CCP has something else in mind and I am very interested to find out what.
(Update: 13:30 - the companion dev blogs are out; no more gravimetric anomalies. "We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.")
- Ice Belts to Anomalies! This is a very, very interesting move. It will make ice interdiction harder, which is not a bad thing. One comment to note, the ice fields will respawn after 4 hours upon depletion. There will be no waiting for down time. This is a very wormhole thing and I very much like it. I hope CCP continues to convert spawns to this sort of timetable rather than downtime respawn. That always left us at the back end of the day at a disadvantage whether one realizes it or not.
- Jump Gate Transitions. "Nerd boner!" I could not have said it better.
- New Pod and Death Transitions. I think we saw a little of this when CCP Soundwave was popped and podded during the demonstration. I didn't get a good look at it though. Still, I like pretty and fancy so I'm for it so long as it entertains.
- Probe Formations!!!!! I admit, I love to scan. The addition of automatic formations is very, very welcomed by this capsuleer. This comes with the ability to launch seven probes at once. That to will make wormhole live that much easier - or should I say deadlier. Probe launch is perhaps the only time you can catch a scout in a wormhole. This takes the discover time from five seconds to one. That's really significant and will affect wormhole play. Also, scan percents are changed to color coded bars rather than just numbers - nice.
- New D-Scanner. THIS IS AWESOME WITH SAUCE. D-scans are shown on the main window. Objects show in space with brackets. The pilot determines if the detected items remain on the HUD or not. This is where I point out I was correct.
- Crypto Challenge. An interesting game within a game. I'll need to play this before I'm convinced but it certainly peaks my interest. Once solved, containers scatter and you have a limited (very limited?) amount of time to grab loot. There are no NPC's in the site so this isn't a combat mission and that's good. However, you can be found. That seems like the right balance but only actual play will determine if it is.
Something was also mentioned about Singularity, the test server, and checking some of this stuff out. I most certainly will. I'll take videos and post my findings here for you to see. Stay tuned.
And lastly, I will just point out that Hilmar's first social experience in Eve Online, his epiphany moment, was due to carebears. His second was due to a PvPer. Now isn't that an interesting order of events - and proper.