But speaking of boats, I'd like to show you a few.
I'm not advocating the elimination of ship bumping. That would not be in keeping with the spirit of Eve Online. But such bumping should come with risk. Eve Online is a game of risk and reward. If risk must precede reward, a price must be paid to bump.
What is that price? The pictures above illustrate it far better than I could describe. Ships are generally not made to collide with other ships. However, such ships have been used since ancient times. Ramming ships were specially designed for the role. There was still a large risk of damage to one's own ship so designers attempted to lower the overall risk through various methods. However, this did not eliminate all risk. And for certain, one simply does not grab just any ship of the line and ram another ship. That could sink you as well as your enemy and what good would that be?
So ramming ships were specially engineered, yet they could still suffer damage themselves. How would this manifest itself in Eve Online? I foresee a robust and redundant system. Shields would be the primary shock absorber like the head of a bow ram. When a collision occurs, shield strength would drop precipitously trying to absorb momentum and kinetic energy - just as they are designed to do. All shield modifications would affect this. If a player wanted for instance an uber-ramming Catalyst, he would have to shield fit it, the more active the better, to give it a larger chance of a successful.
Of course, speed and mass would matter in the equation, but the ship with the stronger shields would generally have the advantage. The risk would come if shield strength dropped below a threshold, say 50%. Note: this could happen to BOTH ships in a bump situation because of the speed and mass parameters in the collision equations. If shield strength dropped too low, damage to external ship modules, like guns and launchers, would occur. If shield strength went even lower, there could also be internal damage as ship systems over stress. Bulkheads might warp and even buckle under the extra strain.
Armor would mitigate this internal damage like the reinforced hulls of old. It would protect fragile inner parts. Thus, a Caldari ship would have a shield advantage but a Gallente ship would suffer less internal damage. Now, back to our Catalyst pilot in his uber-bumper. He might want to shield and armor tank his ship. Failure to fit his ship properly for bumping could result in crippling consequences.
And just to keep things interesting, there should always be a chance of critical system damage that causes one ship or the other to explode spectacularly - even after only one bump. This chance of critical failure could be almost completely eliminated by player choice though. But to do so would mean our already shield and armor tanked Catalyst would also have to be hull tanked. Hull tanking would be how you stop the critical failure of a vital system. It's the extra bushings on the engine mounts and the double rivet line on every seem. That may be a lot to ask a player to do just to bump - but no more so than asking carebears to put up with it. So go ahead and cry me some tears in the comments if you don't like this. I'll relish them all - I promise.
To recap, I certainly do not feel like CCP should stop ship bumping. Their decision on it was the correct one. I think the option should be open to any pilot. But if you are in a smaller, cheaper and less protected craft, you may want to think twice before bumping another ship; especially a large and massive ORE ship. And if you want to make a living at bumping, you're going to have to engineer a vessel for it which can take the pounding. It may take more skill and cost more, but that's what they did historically. That's what capsuleers should have to do in New Eden.