There is another ship balancing developer post by CCP Fozzie. It tries to clearly establish what will come with Retribution 1.1 and what will come with the summer expansion (as yet unnamed.) It certainly does that. It talks all about what is happening to battle cruisers, etc., etc. It's all good stuff. You should go read it - later.
For now I want to tip you off about the large bonanza announced in the post. At least, it has the potential for being a bonanza. If I were a manufacturer (hmmmm, could be you know) I'd be staking my claim right now. What's this you ask? This here!
Ancillary Armor Repairers
(Someinterestingstuffbutnotworthmentioning)I've highlighted the part that got my attention. The new AAR is charged with Nanite Repair Paste, NRP for short. Hot damn! That's some of the best news I've seen in quite some time.
- AARs can optionally be loaded with Nanite Repair Paste to increase repair amount, using a similar system to the way cap boosters can be loaded into ASBs, including the same 60 second reload time.
For those who are not industrialists, NRP is made from planet goo. However, it isn't like a Wetware Mainframe or Robotics. It isn't actually made using a Command Center and an Advanced Facility. It is made using a BPO like any other ammo type.
With one paragraph CCP Fozzie has increased demand at least three fold to my way of thinking.
How's that? Let me give you a little economics ala Mabrick. It isn't enough to manufacture something that has a high profit margin. There also has to be demand. If you manufacture things with high margin and no demand, you end up with a lot of dead stock hanging around in unfulfilled sell orders. That's all liability and no asset. When your velocity of ISK goes to zero, your in a world of suck.
There is a HUGE difference between potential margin and real margin. Real margin is what you get when you actually sell something. Potential margin is the same as a boot up your ass. Okay, it's not as painful as that... until you get stuck with dead stock.
The trick is to manufacture something with good REAL margin. This means demand. Remember all that supply and demand stuff in the economics class you slept through? Anyway, ammo has always been one of these items. The gross margin is actually quite small but volume makes the real margin huge. Everyone always needs ammo. Just like pirates need NRP. It's the only way to repair modules when you can't dock up because CONCORD won't let you.
So how does this announcement triple the real margin? Well, actually that's a bit miss leading. Keep in mind, it's not necessarily triple the profit. That remains to be seen.What it does is triple the potential customers for NRP - the demand side of the equation. NRP as it stands now is a PvP play-style item. Those who over heat as a matter of policy need lots of it. But those capsuleers are not the majority of players. PvE players don't overheat. Carebears don't overheat. Blobs rely on numbers not over heating to accomplish the FC's goals. None of them need NRP.
Now they will. I know for a fact the CFC is going to an armor doctrine. Most alliances in the "know" are. CCP Fozzie has just sounded the call for all those non-NRP play-styles to jump into my real margin calculations. Now, this is not written history. I could be wrong. Everyone might hate the AAR and this attempted reboot of active armor tanking may fail. But for now, I'm a very, very happy industrialist.