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Thursday, February 23, 2012

JotW

I like to keep this blog about EvE Online. That's why I started it. That's mainly what I'm interested in pontificating about. But I have to stray somewhat this week. To those who like their EvE reading pure, I apologize. However, this week's Jerk of the Week, or I should say Jerks of the Week, has a direct baring on us, the gamer. Why? Because it has happened in our game too. It happened last summer. It resulted in a perma-ban (that was not so perma it turns out.) What am I on about? Read this article and find out.

So, this week's Jerk of the Week award goes to all those piss-ants who "humiliated, defiled, and verbally attacked" Jennifer Hepler. I hope every single one of you are hauled into court, held accountable for your unacceptable behavior and then banned from the online gaming community forever. I doubt that last is very likely, but hopefully Bio-ware will follow through on the promise.

This more than anything else is why I see noob griefers as extremely bad for EvE Online. It is a short stroll from that behavior to the behavior outlined in Gamespot two days ago. The same personality type commits both actions. I think of Helicity Boson as the poster child for that. People exhibiting such behavior may think they are just having fun or using acceptable Internet slang, but it is nevertheless wrong. That behavior is unacceptable anywhere and I will not give it consent through silence.

In a world that comes electronically closer and closer every day, we cannot abide such behavior from those with whom we associate. If you accept this even once, you give your consent for it to happen again. The abusers will take your silence for agreement. They will continue to heap their verbal vomit upon undeserving developers and players alike, and endangering the game we all love in the process.


Fly careful.

Sunday, February 19, 2012

BB33: Capsuleer is the key word!

Like mana from Valhalla (yes I know I'm mixing my religious metaphors), therecent Dev Blog by CCP Legion asks questions which make for perfect Blog Bantering. To quote him,

"...we want to make the first days, weeks and months in EVE enjoyable and not just something ‘you have to plough through in order to get to the good stuff’" and the newly formed Player Experience team will focus on "...where and why people lose interest in EVE...".

"We invite you to pour your heart (or guts) out and tell us what you think is good or bad with the current new player experience and what you think could be done about the problems."

So let's get self-eviscerating. Banter on. 

The problem with the new player experience isn't the new player. It's the old player who's so bored/infantile/mean spirited he has to get his kicks griefing new players. Several other banters have hit upon this issue. I won't elaborate. My JotW posts should clarify what happens to noobs in EVE.

Instead, this banter will deal with what new players will and won't do to help themselves. It'll also outline an idea that may help them overcome their own human nature and stop the griefing. It should help new players decide to hang around longer than two weeks. So, without further adieu, here are the issues as I see them.

  • Reading how EVE is played is no good. People hate reading manuals. They won't read them. People are far more likely to ask someone how something is done than read it for themselves. This is human nature. It is amplified in EVE by the fact noobs want to play now, not read about how to play later. The manual oriented introduction has to go, even if it is spiced up with videos and interactive tutorials. The new player didn't sign up for a trial to spend even part of it not actually playing the game.
  • Telling a noob about all the bad things that will happen won't work. Humans have an unending ability to believe it won't happen to them. No noob believes they will get ganked until it happens. Then they'll be just as surprised the next time it happens. Besides, a "don't do these things" list is a real put-off. They didn't create an account to be told what they can't do.
  • Telling noobs who've been griefed that "it's a lesson, learn it" is ridiculous. We do this for fun. That is NOT fun. If I come home from a hard day at work/school/life, I don't want to repeat the day's hard lessons for entertainment. I want to play a game. Yes, some will put up with this because they really want to play the game. Most will not as is evident in the stagnant player growth these past many months.
  • Telling noobs to join a corporation ASAP to get hands on training won't work. They're human and haven't read the manual. They want to play "now." Also, they're noobs and don't even know how to find a corps that fits them; not to mention experienced players tend to talk right over noobs heads. It isn't that the old players don't like the noobs. They just don't realize they're speaking in jargon the noob hasn't learned yet. They also don't want to always take the time to explain. They're online to play the game too; not hold someones hand. They need an incentive.

Keeping the current new player experience mechanics as they are is not going to resolve these issues. The new player needs to start playing at once. They need immediate immersion in what we find so enticing about EVE - the culture. CCP cannot provide this. Only EVE players can provide this. That's the key IMO. Here's how that's done.

Allow a special type of corporation in EVE. Make EVE University and the other training corps the first of this kind. Recruit others, as many as there are currently noob corps. Assign every new player to one of these hybrid corps. These are player ran corps but with some elements of an NPC corp. Here are some of the unique attributes of these new corps.

  • CCP must approve them. There is already a mechanism for this. It is called an alliance. They will all be part of the CCP Alliance.
  • Other corps cannot war dec training corps. 
  • Create a special fleet type, a training fleet, to track those that train noobs and those who don't. It requires one experienced pilot and on noob to form. CCP can track time in training fleets and boot anyone not meeting a minimum amount of time spent training noobs.
  • Integrate these new corps in the revamped Factional Warfare. This will allow trainees to learn PVP and give the FW system a much needed boost.
  • Other players cannot attack trainees in combat ships in hi-sec unless fired on first. If that happens, normal PVP ensues. All bets are off anywhere else.
  • Other pilots cannot ever target trainee industrial and transport ships in hi-sec. These ship types can have a feature that interacts with a special noob implant. It would act as a perma-jam against other ships. This implant will only function so long as the noob is in a training corp.
  • Create special story line missions that noobs must complete. Insert the best of the old style new player experience here and create others. Some (most?) of these missions will require trainers and trainees to form training fleets. Create harder but optional missions for those who want to go further - like a mini incursion or some such. Make it challenging and they will come!
  • So long as the noob is in the training corp they are protected. This ends when they leave the corp. They must leave after playing for 180 hours. That's two hours once a day for 90 days or one hour over 180 days or any mix in between. This allows for different play styles and ensures everyone graduates with some sort of experience.
To make this work, experienced players must have an incentive to join the corps and train noobs. Here is my idea.

  • Accelerate their learning curve by doubling the SP they get while in the training corp. So long as they log in and help, they get the extra SP. 
  • While in the training corps, veteran players get the same benefits as noobs except for the perma-jam which only comes from a noob implant. They can be targeted!
  • If more trainers are needed, offer PLEX incentives to lure experienced players into the corps.
  • Trainers must meet a minimum time played criteria. It isn't enough they only have SP. They must have used it. Characters transferred to other accounts not owned by the same player are disqualified as there is no way to judge their true experience. 
  • Create special story line type missions for the trainers that require them to form training fleets with trainees. If they don't complete say six or nine in 90 days boot them from the training corps. 
  • There should be a penalty for getting booted before 90 day's membership: like loosing all the extra SP accumulated while a member and any associated skills gained. This can reset in 90 day increments. So long as a player trains noobs, they get the benefit. They can stay in the training corps as long as they fulfill their end of the bargain.
  • Now here is the tricky part, to make sure this works the training corp must be reviewed by a CCP employee. CCP Diagoras shows us there is a lot of information CCP can pull. Use it. The increased income from increased noob retention should hopefully pay for these extra man hours. Regardless, it's worthwhile overhead.
There's my idea. Go ahead, dig in and make it better!

Fly careful.

Thursday, February 16, 2012

JotW

I'll let the noob victim, Aayla Reyvar, speak for herself this week. You can find the post this came from here.
"I just don't get it. I really want to like this game. Amazing graphics, one of the better space travel MMO's I've played.. but its just not happening. I can forgive the fact that I rarely actually do anything because the game does it all on its own. I can forgive the fact that I can only level one character at a time. I can even forgive the fact that it's going to take months before I'm capable of really doing anything at all, no matter how much I play.
What I can't forgive is the total inability to actually play the game. I'm new. I have a crappy ship. Granted, its the best I can get.. the destroyer and industrial Gallente ships given by the intro missions that is. I go out, try making money by mining. Read up on guides, decide to try it out. After all, its about the only thing I can do at this point. Put a few mining lasers on my destroyer and go jetcan mining.. next thing I know some guy makes off with all my stuff. Knew that was a gamble, but really.. the only other way to mine takes too long to be remotely feasible. 
So I keep going, figure it's probably a freak thing.. after all, who would go mining if that happened all the time? Next thing I know, some guy comes up in a ship that is triple my destroyer in every way.. picks up all my stuff, then warp scrambles me for an hour and puts himself on follow so I can't even play. Wow, what an ass right?
Third time's the charm? Nope. Some guy pops up with a yellow name. Figure I'd better go get my industrial ship and get my stuff to base this time. So, I get back.. pick up my stuff.. and he warp scambles me and two shot's my industrial ship from 25k away.
What am I doing wrong? How do you play this game? I'd love to like it.. but at this rate its so incredibly new player unfriendly (and that's being kind) that I'm amazed anyone even bothered. I haven't even left noob island and I'm being harassed, robbed, and murdered by people in tech II ships that I don't even have a chance against. 
Flame if you want, but keep in mind that new players are the lifeblood of MMO's. This kind of activity isn't in any way good." (Emphasis mine.)
I couldn't have said it better. What is the lesson in scramming someone for an hour? They don't even know to log off! Back then that would have worked. Now even that doesn't. And yes, she'd probably managed to set aggression. Taking advantage of a person's ignorance to claim "they did it first" is juvenile - grow up.

I'd like to say her luck got better. It didn't.
"So, I finally bought a brand new cruiser. Been working on it for several weeks. Nonstop harassment from other players, thieves taking everything I manage to mine, jetcan swapping and killing me when I attempt to loot my own ore, warp scrambling and trying to ransom me.. Easily the worst experience I've ever had in any game. But hey, it all paid off in the end right?
No. Not really. Took that new cruiser out and cleared out a pirate base for fun. Start salvaging all the ships, and someone else warps in and starts salvaging all my stuff. They of course turn aggressive, and I figure I'll use my shiny new cruiser to stop them. I've had enough, and won't be pushed around in my little weakling mining frigate anymore. Next thing I know a security ship warps into the system and one shots my cruiser.
I've no idea what happened, what went wrong. They stole from me, I shot, and I'm the bad guy? Where were those police guys when I was being bullied nonstop for the last few days? Nothing in this game makes any sense.." (Emphasis mine.)
"Bullied nonstop for the last few days." "BULLIED NONSTOP FOR THE LAST FEW DAYS." This is how this noob sees capsuleers. We're all a bunch of bullies. And some people defend this sort of game play? How tragic is that? BTW, the jerk-wad came back and did it again the next day when she used that goon's 50 million ISK donation to buy another cruiser as he suggested (it's in the comments if you didn't get that far.) So, who is the jerk who finally brought out the bully label you ask?
Io Remnant - more ink than brains.
What a dip-shit. This jerk seems to make it his sole task to grief noobs. Don't believe it? That a look at this list and believe. Seven (7) of his last ten (10) kills were noobs who've become capsuleers since the New Year. Of the three non-noob kills one was a repeat. To echo Aayla, what an ass.

Fly careful Io Remnant - I'll be watching for you...

Tuesday, February 14, 2012

Low-sec delivery.

"Boys and girls take warning, if you go near the lake
Keep your eyes wide open, and look for sneaky snake
Now maybe you won't see him, and maybe you won't hear
But he'll sneak up behind you, and drink all of your root beer!"
Sneaky Snake by Tom T. Hall

Say hello to the latest addition to the stables.
Sneaky Snake
I've considered buying a Viator for some time. However, I bought an Occator, Cab-over Pete, first because it had larger hauling capacity. I also wanted to get my cloaking skills to level V before making the purchase. I've had my skills to level V for several months now and could have purchased it at any time. I just didn't have the impetus. Then this came along.
As I've been working on my Federation standing I wanted the mission. But I had no ship that would haul that much and still have a good chance of crossing two low-sec systems. Instant impetus resulted.

I decided to purchase at Dodixie where I'd seen some fairly good Viator prices recently. Imagine my surprise when I got there and there wasn't a Viator left in the entire region. Yeah, the prices were that good I guess. Maybe I remember wrong. Regardless, the prices in Genesis and Verge Vendor were unappealing. Some of my modules were also at home and I wanted to fit them before I left to accept the mission. I ended up buying the ship at Algogille. I picked up most of the remaining modules in Oursulaert and the final two in Yona. Who knew shopping could be so hard. If I hadn't waited for impetus, I could have picked up everything at Jita for 10 million ISK less. Oh well, support the local economy I always say (especially when impulse buying!)
Soon I was on my way to Jovainnon with a very full hold and a fast cloaky. I have thought about turning off the jump warning lately but that strikes me as a very un-carebear sort of behavior. It'd be the same as unchecking the option to travel only in hi-sec regardless of route length. It's not like fuel costs anything unless you own a POS. Maybe I'll turn the warning off for Griefergeddon... providing HB ever surfaces again...

When I jumped into Hevrice there were two pilots in local. Neither were at the gate unless cloaked. I hit warp and recloaked a second later. I was off to the races without a bleep on the instruments and they'd not catch me at a 9 AU warp. I hit the gate to Joviannon and immediately jumped.

There was no one in local. I had a clean shot to the station and I took it. I was docked less than a minute later. I contacted Agent Gere and completed the mission. Just as the cargo handlers removed the last crate from my hold, one of the capsuleers from Hevrice showed up in local. Was he looking for me? I know they had to see me in Hevrice local. The last thing I wanted was to get pinned against the station where my cloak couldn't engage. Sneaky Snake is fast but thin skinned like his namesake.

I slammed the hatched shut and undocked. There was no one nearby as I selected the gate and mashed the warp button. I was gone and cloaked before anyone arrived to spoil my day. I landed on the gate and was still alone in space. Whatever the others were doing, they were either cloaked themselves or not interested in intercepting me. To bad for them. A Tornado could one-shot Sneaky Snake easily enough. The gate activated.

I made haste for the next out gate. I didn't encounter the other fellow but that didn't keep the adrenalin from flowing. Not knowing where they are is worse than knowing IMO. I hit the out gate and didn't wait to find out. Soon I was home and ready for a nightcap. It took two before I fell asleep.

Fly careful.

Sunday, February 12, 2012

Profit and bureaucrats.

It's been a busy time for Industrialists in New Eden. War seems to loom on every front from null-sec to disputed low-sec systems. Even hi-sec space lanes seem to suffer from a resurgence of pirates and privateers. Profits have never been as high - nor the risks.

Fortunately, this industrialist seems to live a charmed life. I've successfully dealt with an Angel Cartel problem and pirates have been elsewhere wherever I've jumped. Of course, I've managed to avoid low-sec for the most part and that helps. I have no disillusions that will hold true.

But until that inevitable bad day comes, I continue to take care of business and business is certainly good these days. Mineral prices are up and I've actually had a chance to go back to my roots as a miner. However, these days I can't take days at a time to strip-mine belts. With more business comes more juggling and multitasking becomes a requirement and time a luxury.

Luckily I can mange a lot of business while surrounded by 'roids. I just can't be distracted with swapping crystals and running back and forth to the station whenever the hold fills with ore. I've never been one for jet can mining. The temptation is just too great for the weak minded. So, my solution is this:
It's the next best thing to BOT mining. I've plenty hold space (135,000 cubic meters!) so trips back to the station are unnecessary. I can park meters away from a mineral laden 'roid and let my five Tech 2 mining drones take care of everything. Certainly I could mine faster in Blue Bucket, my Hulk, but he's a demanding ship and requires near constant attention. Having the time to take care of remote orders and jobs while still pulling in this much gravimetric goodness...
...makes my industrialist eyes wheal with tears. Oh, did I mention that a little exploration goes a long way to making this endeavor truly profitable? Words cannot adequately express the satisfaction of watching such profitable rocks steadily accumulate. I didn't even mind sharing with the one capsuleer who showed up in his Hulk to take a share. As I worked on other matters, he went back to the station twice. I almost mined as much by remote - assuming his Hulk was cargo fit.
***
In other divisions, PI operations are going apace regardless of the new taxes. I finally had enough Wetware Mainframes on hand that I needed to move them to market. There is only one market for such a commodity. It looks like this.
Recognize the system? Haven't got it yet? Well, here is a sample of local chatter to help you out.
Now if that doesn't give it away you're either a noob or you've been in null-sec your entire capsuleer career. It's Jita of course. Of all the solar systems in New Eden, this one holds a special place in my heart as I've said before. You will never find a more wretched hive of scum and villainy... at least not in this universe. I docked up without delay and began selling the Wetware Mainframes. War certainly is good for profits. I was glad to see price increase holding since my last big sell.
That's the best gross profit I've seen to date. It tops my previous best by 141,868,305.76 ISK and that isn't chump change. That's an additional 345,670.7644 ISK per Wetware Mainframe and an additional 2,128,024.5864 ISK per day's PI production. But was it enough to offset the tax increase leveled by idiot bureaucrats hell bent on driving all industrialists out of empire space?
No, it wasn't. It falls 100,737,387.19 ISK short. Asshole government revenuers, in the language of my generation: UP YOURS!

Fly careful.

Thursday, February 9, 2012

JotW


The Jerk of the Week [1] isn't all that experienced at only 424 days old. However, she makes up for that with a truly thoughtless act perpetrated in Amarr. Not only did this cowardly capsuleer pop a noob not even 24 hours old who was flying a mining fit Velator, she popped the same noob four minutes later who was then flying the freebie Velator! It's bad enough that she attacked a capsuleer with no skills whatsoever, but to lie in wait and do it again as the noob tries to learn EVE garners this thoughtless waste of pod goo extra special Jerk of the Week status.
Calasian - Thoughtless Hag
The only lesson this thoughtless act was teaching was, "leave EVE, we don't want you here." That infuriates me. Perhaps this noob is an alt of a null-sec warlord or perhaps it isn't. Who can tell? Well it's obvious to me.. An alt wouldn't have a civilian mining laser fit Velator would she? There'd be some funds transferred and I'm sure such an alt would have a better fit ship. It's just a rationalization to make up excuses for this sort of bad behavior on the part of Calasian. This noob may walk away from EVE because one idiot decided to sit outside a hi-sec station and repeatedly pop rookie frigates with day old pilots at the helm. How is that even fun?

Calassian, if you are that bored with EVE why don't you go back to WoW where the kiddies might teach you how to grow up while your there.

Fly careful and watch our for the thoughtless hag Calasian.


[1] For those who have questioned, let me make this disclaimer so there is no confusion. This is an EVE blog with a certain amount of role play involved. Mabrick, the carebear industrialist, is very upset that griefers use noobs for target practice. The human playing Mabrick believes this is all an integral part to a great game and harbors no ill will towards the human running the miscreant. I'll gladly buy that person a beer next time we're both in the same bar at the same time.

Tuesday, February 7, 2012

Schofield's Definition of Discipline - Why this bear won't be quiet.

In a previous RL, I did something few people get to do - or can do. The details are not important to EVE. However, I learned some very important life lessons while engaged in the other RL. One very important lesson is this:
The discipline which makes the soldiers of a free country reliable in battle is not to be gained by harsh or tyrannical treatment. On the contrary, such treatment is far more likely to destroy than to make an army. It is possible to impart instruction and to give commands in such a manner and such a tone of voice to inspire in the soldier no feeling but an intense desire to obey, while the opposite manner and tone of voice cannot fail to excite strong resentment and a desire to disobey. The one mode or the other of dealing with subordinates springs from a corresponding spirit in the breast of the commander. He who feels the respect which is due to others cannot fail to inspire in them regard for himself, while he who feels, and hence manifests, disrespect toward others, especially his inferiors, cannot fail to inspire hatred against himself. 
Major General John M. Schofield
August 11, 1879
This is, IMO, one of the most important things ever said by an admired and respected leader. But, it is not the first half of the statement that is important. That is a simple statement of fact. Sun Tzu and Clausewitz understood it long before General Schofield spoke of it. This is a fact that all true leaders understand.

No, the really important part of the statement is in the middle. Let me provide emphasis for clarity's sake. "The one mode or the other of dealing with subordinates springs from a corresponding spirit in the breast of the commander." He goes on to explain how this corresponding spirit manifests itself. You can freely substitute inferior for subordinate. In this context, they mean the same thing. The repercussions are clear. I've seen it time and time again and not just in my previous RL endeavors.

You see, that one sentence encapsulates the genesis of all human interaction. It isn't just a statement pertinent to those who lead soldiers in combat. It applies to the whole of human interaction because it describes the point from which those interactions begin: the manner in which they start; the tenor of their execution. It applies to the Army. It applies to the corporate boardroom. It applies to EVE.

What was all the hullabaloo about last summer if this isn't true? Though few are so bold to mention it, CCP showed great disrespect toward their player base. Not because of the fact that Incarna happened. But because they completely ignored the player base that had told them for months it was wrong. Did the players  show strong resentment? Did they, in essence, disobey? Oh, you betcha' they did!

This applies to you too mister griefer. When you target a noob [1] and blow her away in a hopelessly lopsided engagement, you embody quintessential disrespect. It isn't a learning point. It isn't a PvP lesson. It isn't any sort of concealing rationalization like that. Simply put, your idea of fun is ruining someone else's fun, and as I've said before, that risks the future of EVE.

Knowing this, but more importantly that it is your choice to act this way, incites strong resentment in me. Disrespect of my person real or virtual means nothing to me. I know with certainty who I am and there is nothing in EVE or beyond that I can't handle. But that other sort of disrespect, endangering EVE's future, affects everyone. In essence, you flip us all off when you gank another noob because "EVE is hard" and they should "HTFU."

Guess what, it's easier for them to just leave. They have nothing invested in staying; you've seen to that. In this universe, all things take the easiest path, including humans. Loosing new players because of behavior you could easily control while still having fun, concerns me deeply. We need new players. EVE needs them. They are the future: not bitter vets, not pirates, not established industrialists and not you.

So look long and hard inside your own breast if you want to understand the labels applied to you. The answer is there. Your actions betray it at every turn. Everything you do springs from your inner spirit: every savored carebear tear; every ransom betrayed - even if you think this is only a game and it doesn't really matter. It does matter to the future of EVE, or lack thereof. Think about that before you fire on another noob.

Fly careful - we're watching. [2]


[1] - I am not a noob. Go ahead and shoot at me. A noob, IMO, is a player who is less than 6 months old and does not wish to participate in PvP. That said, if they shoot first, have at them. They started it.
[2] - It's a conceit but prithee allow me to think others agree with my opinion.

Sunday, February 5, 2012

Shipyard Theft

My message waiting light began blinking as I finished up my conversation with the R&D agent. We signed off and I immediately went to the new message. Agent Gere of Security needed my assistance. I was flattered but shouldn't Security want to talk to a more experienced combat pilot? I was curious though and went to Alentene as requested.


The conversation was short and to the point - as I've come to expect from Security Division agents. It seems they needed some well armed thieves eliminated and some sensitive items retrieved. The ISK bonus was nominal. However, the implant offered was more than adequate compensation. Doing this for the Federation would not help with my Caldari problem but, it would certainly further my other goals. I decided I'd accept the mission and hope I didn't need to buy a better ship to complete it.

However, I needed a little time to get back to my home base and make that decision. I asked for a small delay, which she granted. I burned for home and took a look at what I had available. There really was only one choice. Though I have no battleships, I have several Battle Cruisers, only one of them stood a chance.
[Statistics - Prinz Eugen (Drake)]
Effective HP: 45,707 (Eve: 38,908)
Tank Ability: 362.34 DPS
Damage Profile - Angel Cartel (EM: 10.88%, Ex: 58.71%, Ki: 18.93%, Th: 11.48%)
Shield Resists - EM: 65.44%, Ex: 70.25%, Ki: 79.26%, Th: 72.35%
Armor Resists - EM: 50.00%, Ex: 10.00%, Ki: 25.00%, Th: 45.00%
Capacitor (Stable at 81.92%)
Volley Damage: 2,221.25
DPS: 329.46
I decided the tanking version with Shield Flux Coil IIs would be better than the higher buffer fit I run in Incursion fleets where logi pilots take care of me. There would be no one to help me where I was going. I'd just have to avoid having them all engage me at one time right?


I arrived at the acceleration gate not long after returning to accept the mission. All launchers were loaded and five Hobgoblin IIs on standby in the drone bay. I was certain I'd run into frigates. That was one thing Prinz Eugen could tank endlessly but not actually destroy. The drones would do that. I jumped.


As my warp ended, I got a good look at the welcoming committee. I mumbled, "That's a lot of ships" as the warp field collapsed. A quick look at my overview showed I was in for a long fight. As I read down the list of hostiles, the idea I'd had about keeping them all from engaging at the same time was forefront in my mind. I thanked the stars they weren't Incursion Sansha...


The gate left me close, too close, to the group of frigates and cruisers. They were on me in an instant. Before I could even fire up my engines the Angel Webifier frigates had me stuck like a fly at a spider convention. As I my engines labored to the point of tearing themselves apart, I took out a battle ship. But another was closing fast and opening up on me. I quick check confirmed that all the battleships were converging on the Prinz Eugen. Crap. 


I launched the five Hobbgoblin IIs but they immediately took off after the battleship I was engaging - stupid drones. By the time I'd realized what they were doing, the other frigates had destroyed two of them. I redirected to the Webifiers but one died as it turned. They weren't going to make it. I had the remaining two drones attack the nearest Defiler frigates and take out two before they perished. With my drones gone and the Webifiers dancing around me in glee, I align to the only station in system. When the shield alarm sounded, I warped off.

I restocked with Warrior I drones for the return trip. They were readily available and ultimately disposable. I bought 15 in all. With the drone bay full again and the remote armor repper (for damaged drones) replaced with an Auto Targeting System (it was a lot of ships,) I returned to the battle. 

I was fortunate. I'd managed to lead the Webifier frigates a long ways off and they stupidly ignored me when I returned. That was a fatal mistake but not for them. I immediately opened up on the nearest two battleships and aligned to the station. This took me away from the Webifiers. The battleships followed.


They stayed at a comfortable distance of 45 to 50 kilometers. The Webifier frigates continued to play stupid. A few cruisers joined the battleships but it wasn't enough. I popped them all without any shield warning. The Prinz Eugen is an outstanding ship.

The frigates never engaged. They were now over 90 kilometers distant. It would take forever to get to them so I warped to station and warped back to the acceleration gate. When I landed again, I was just under 30 kilometers from them. I smiled and launched my drones while target locks confirmed. The first Webifier died before he even knew what happened. The other two burned for me but the Warrior drones popped one and then the other before they even got into range. 

With the only real threat to me out of the way, I proceeded to lure the remainder of the enemy fleet into hopeless slug fest after another. The only thing that concerned me was running our of advanced heavy missiles for the battleships. I had some precision variants that I could use on the smaller ships, but the battleships would tank them easily. A little ammo management later and with the help of the drones, which finished off the last of the frigates without getting touched, the staging area was clear. I proceeded to the objective with fully charged shields and reloaded launchers.


The final fleet was considerably smaller (to my relief.) 


I'd have enough advanced heavy missiles to finish off the last two battleships. I targeted, launched drones and engaged. The drones once again quickly took out the frigate. Then I turned them on the cruisers where they proved to be fairly effective. I rained missiles onto the battleships one at a time while Prinz Eugen shook off everything they threw back. It was... gratifying.


Two hours after I'd started, the Angel Cartel fleet was sparking wrecks drifting in the vacuum of space. I returned with Itty Bitty, an Iteron Mark III (one of my first ships in fact) I had parked close by, and salvaged the wrecks. It wasn't a great haul but it paid for the lost Hobgoblin IIs and the missiles. Agent Gere was quite pleased. Now when I pass Federation officers outside my captain's quarters, they all nod in my direction. It seems word gets around. It makes the fact I'm now a marked man with the Angel Cartel easier to ignore.

Fly careful.

Thursday, February 2, 2012

JotW


He's been a capsuleer for 936 days. His victim was 6 days old. To get this kill, he had to travel to the noob birth place of Cistuvaert. It's probably the only place he could get a kill. The noob was flying a Velator and one of his high slots was a mining laser. He had nothing in the mids and lows. Who is the "brave" pilot who dared take down this 6-day old veteran flying a no-fit rookie ship? Why it was none other than...

louis roscommon
Did it take you those extra 930 days to work up enough courage louis? Or, is it simply that you don't really know how to PvP? Perhaps you are one of those losers who hangs around the station in Cistuvaert begging for fake pew-pew from everyone. Are you so desperate for recognition that you believe popping a Velator piloted by a capsuleer not even out of trial will get you some?

Well, in that one thing you are correct. Here's your recognition. You're a jerk. You're a baby killer. Why don't you pew-pew with someone who has a chance against you. Your Taranis could have tanked that Velator all day long. Why'd you have to grief the noob? You endanger the future if EVE with such thoughtlessness.You're pathetic.

Fly careful and watch out for louis roscommon, the baby killer.

Wednesday, February 1, 2012

Website Demographics for Eveonline.com

So long as the U.S. Congress keeps their ruddy noses out of it, the Internet is a fairly open place to do business. One of my favorite past times is researching traffic flows for various popular domains. Yeah, I'm a geek.

Today I decided to turn my attention to Eveonline.com. I was curious what the traffic flow would say about EVE Online. I found the results interesting to say the least. It could be that these numbers are skewed. However, they closely match what my site's traffic maps say and I'm fairly certain there's a correlation between EVE Players and those who read EVE blogs. *wink*

So, without further delay, here are the results I garnered.


Notice the bump in traffic with Incursion that lends credibility to these results (IMO.)


I was a bit surprised to find out that such a large percentage of traffic came from two countries.



Russia and the U.S. accounts for 42.2% of all traffic.


Should we consider Europe as one entity? All together they account for 21.8% (top 10 list, slightly more overall.)


Now we know why the Russians are such a tight knit group. They're all neighbors!


And no, they aren't all trolls (Wiki beats forums.) However, I doubt this result tracks links off the main site to sub-domains. It likely tracks only the impatient.

Using these numbers, what are some of the possible conclusions about the overall player base? Anyone care to make a guess?

Fly careful.