I've got PI into a good groove now. Production is sufficient to stock for four days without cross-leveling. This allows me to sit at safe, restart my extractors and restock the factories all in the comfort of my pod as hostile probes fly all over the system. Ah, that's the life eh?
It took no time at all to reset my livelihood, but I wasn't ready to go back to my sudoku. I decided to see where the ships were coming in from. Since it was late evening for me I doubted I'd see any of my corp mates but it's always nice to leave them accurate bookmarks for the morning.
I'd just scanned down my first WH signature when our corp CEO logged in. I quickly warned him there were hostiles in the hole and I had probes out.
[ 2012.12.23 03:46:26 ] Mabrick > Hostiles in the hole.All totaled we had Two low-sec connections, one high-sec connection and two connections to higher class WHs. Both the higher class connections led to systems controlled by Russians. This was definitely not their prime play time, so we turned our attention to the other WHs. I checked out our static and the high-sec hole while AI finished up with the two Russian connections and turned to the other K162 low-sec connection. That WH led to Tama - shit. We went on team-speak.
[ 2012.12.23 03:46:38 ] Mabrick > I have probes out. They have probes out.
[ 2012.12.23 03:46:45 ] AINeumann > thats always fun
[ 2012.12.23 03:47:09 ] Mabrick > I've seen no ships though, just probes.
[ 2012.12.23 03:47:25 ] AINeumann > i have a drake on scan
[ 2012.12.23 03:47:33 ] Mabrick > That's new.
[ 2012.12.23 03:48:45 ] AINeumann > what type of probes do you have out?
[ 2012.12.23 03:48:54 ] Mabrick > 5 sister core probes
[ 2012.12.23 03:49:05 ] AINeumann > ima launch combats
[ 2012.12.23 03:49:14 ] AINeumann > 5 of them
[ 2012.12.23 03:49:19 ] Mabrick > kk
[ 2012.12.23 03:51:23 ] AINeumann > just launching those should scare them away... but we shall see
[ 2012.12.23 03:53:26 ] AINeumann > no ships on combat scan
[ 2012.12.23 03:53:51 ] AINeumann > musta ran when he saw the proteus on scan then the combats out
[ 2012.12.23 03:54:09 ] Mabrick > Hmmmmmm, got some new anomalies. 4 so far. One is a radar...
[ 2012.12.23 03:54:44 ] AINeumann > it looks like we might have two whs besides the stat
[ 2012.12.23 03:55:06 ] Mabrick > At least...
[ 2012.12.23 03:55:32 ] AINeumann > if not 3
I warped to an appropriate distance from the hole while the CEO jumped back. The WH flared and he was back. Then the WH flared again and I sat up straighter. A bright red buzzard began moving away from the K162. AI engaged. I closed the distance, uncloaked and locked him up. The Buzzard was fast and not trying to get away. I thought AI had him disrupted. I should have asked.
[ 2012.12.23 04:24:59 ] (notify) Approaching Quake590's BuzzardA Merlin appeared on the overview followed by another Buzzard. Soon they were joined by a Blackbird and a Maelstrom. This skirmish had suddenly turned completely lopsided. AI's Proteus was triple scrammed and and jammed so hard its tracking computers fused. I doubt the Maelstrom had to fire more than an alpha at that point but I wasn't there to watch the final blow.
[ 2012.12.23 04:25:10 ] (combat) Warp scramble attempt from ∴ Buzzard Quake590's Buzzard | [T3S] Rocky3 - to ∴ Proteus HDF Sneeky | [AST] AINeumann -
[ 2012.12.23 04:25:23 ] (combat) Warp scramble attempt from ∴ Buzzard Quake590's Buzzard | [T3S] Rocky3 - to ∴ Proteus HDF Sneeky | [AST] AINeumann -
[ 2012.12.23 04:25:44 ] (notify) Keeping Quake590's Buzzard at range (1500m) (...oops...)
[ 2012.12.23 04:25:56 ] (notify) Keeping Quake590's Buzzard at range (20000m)
[ 2012.12.23 04:26:11 ] (combat) Warp scramble attempt from ∴ Buzzard Quake590's Buzzard | [T3S] Rocky3 - to ∴ Proteus HDF Sneeky | [AST] AINeumann -
[ 2012.12.23 04:26:34 ] (combat) Warp scramble attempt from ∴ Merlin Tri-Bush | [T3S] Datary Orti - to ∴ Proteus HDF Sneeky | [AST] AINeumann -
I had warped to a nearby safe to break the locks on my bomber, cloaked and returned to an appropriate distance from the K162. They all hung around the hole like bright red Weihnachtsschmuck. After 30 seconds or so, they appeared to be moving back toward the K162. I aligned, uncloaked and launched a bomb. Per my training, I didn't stick around but I did see it go off just before I entered the warp tunnel.
[ 2012.12.23 04:28:36 ] (notify) Approaching Wormhole K162I returned to the scene hoping for another run but the hostile fleet was gone. I suppose they had no stomach for bomber games. I don't blame them. There are no GFs in a wormhole: only survivors and wrecks.
[ 2012.12.23 04:28:53 ] (combat) 1450 to Rocky3[T-3](Buzzard) - Scorch Bomb - Hits
[ 2012.12.23 04:28:53 ] (combat) 0 to Deadspace Signature - Scorch Bomb - Hits
[ 2012.12.23 04:28:53 ] (combat) 0 to Wormhole K162 - Scorch Bomb - Hits
Rocky3's capsule hung in space not far from the K162. I could have easily taken it out. That's not my style. I let him go. He bookmarked the K162, warped off and a minute later returned to zero and jumped back to Tama. The hole was critical at that point and we'd easily collapse it in the not too distant future. At this moment in time, I got to loot my first ever PvP kill.
[ 2012.12.23 04:34:43 ] (notify) Approaching Wreck of: Quake590's Buzzard Happy Holidays to me!
 I hope Rocky3 at least replaced the apparently borrowed Buzzard. Oh, and thanks for the 7+ mISK bounty!