In the MMORG.com article from my last post, they reported a new Crime Watch system built from the ground up. Here is how it will work according to them.
"The new Crimewatch system breaks consequences down to three categories, each marked with a distinct icon in the UI.
The first level of criminal consequence is the inability to safely log off from the game. Doing so will cause your ship to warp somewhere in the current system and you’ll still be able to be scanned down.
Committing a ‘misdemeanor’ crime of sorts, say, stealing things from another player’s space canister, will flag you with a second icon that denotes that other players will be able to kill you on sight.
The third level, reserved for heinous acts such as murder, will bring up a third icon on your UI that denotes that not only can other players kill you, but EVE Online’s NPC police presence, CONCORD, will hunt you down as well.
Each of the three icons will display information on mouse-over so that players can understand exactly what can or will happen to them and these icons will also show a countdown timer of sorts to let you know exactly how long until that effect expires."It is the third level that Rixx seems most concerned about, what we know as the GCC timer. He has written about one system that could make it better. He also admits there may be other ways to improve GCC. I don't think any timer based system will make it better though. It might make it more bearable, but not better.
I propose that CCP scrap the entire timer based system all together. In a game where every nanosecond of processor time is important, it just doesn't really make sense to have timer based systems anyway. Still we can't allow nasty pirates to get away with their crimes now can we.
Instead, I recommend that CCP roll the punishment for such heinous crimes straight into the new bounty system. Leave it up to the victim to determine the level of punishment for the pirate. Here is how I think this could work:
The range selection code is already in the game. It would be the same thing as placing buy and/or sell orders. It also limits the area of space where the pirate is wanted to a single region. It gives the pirate someplace to go and continue being a pirate. Since many low-sec systems are on region boundaries, it should not be too much of a pain to "get away." Null-sec and WH space are exempt as is already the case. No muss, no fuss and an equitable system for all.
The only downside I can see is the cost of bringing CONCORD in on the bounty. It would preclude poorer players who may be noobs. To deal with this, I could see the CONCORD surcharge being a percentage of wallet or total asset value. That is something for CCP to work out. Maybe it doesn't even matter, for instance if the surcharge is low cost. Regardless, the CONCORD surcharge has the extra value of being an ISK sink without affecting game play. You could call it a voluntary tax if you like, but it's better than raising taxes on everyone.