On the surface, everything sounds just fine. But under the surface there is an unacknowledged bias. They just don't like lone wolf players. Here is my proof.
"The end result should be the people who can coordinate the larger groups for larger sites should be rewarded properly for their time and effort."The last I checked, we all pay the same amount to play this game whether we do it alone or in a large group. Shouldn't our play time be equally valued regardless of what we do or how we choose to play?
I can guarantee you that Blake over on K162space expends a lot of time and effort on running his mega-industry. He does it with consummate skill. Yet, his items sell for no more and no less than my items (same item and market hub of course.) He just produces a lot more than I do. But it seems to me the time I spend making things is no less valuable, is rewarded no less adequately, than his.
All rewards in EVE should be this way. Whether I choose to FC a fleet or to simply run Propaganda sites by myself, the time I spend should be no more or no less valuable than other players doing similar things. All that should matter is the effort put into it and that translates rather neatly into total time spent.
But then some say a Vanguard site is more risky and deserves more payout. Really? All those ships working together is more risky than me flying solo in a T1 battle-cruiser? That's incredibly subjective. It's a rationalization for the bias toward group play more than an established fact. The risk in larger sites is not the Sansha Nation. It's getting a bad FC. I know, I've been in incursion fleets too. Them's the breaks though. Don't fly the ship if you can't afford to lose it. A good FC shouldn't qualify anyone for extra compensation. Not losing your ship is perfectly adequate compensation.
All this said, I don't think the Incursion compensation system is broken. Those that spend the most time fighting Incursions do make more: greater effort nets greater profit. There do need to be some small changes though. That said, the wrong change is to base rewards on a perceived superiority of a particular playing style that is neither proven nor justified. I object to the use of words like "can coordinate" and "rewarded properly for their time and effort," as if their abilities were special or their time and effort any different than thousands of other players. It isn't, but some players would really like to think it is. Now why is that?